Capcom’s anti-tampering measures could be the cause of the poor performance of Resident Evil Village’s PC • Eurogamer.net



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Cracked versions of the game would “not have had a single stutter.”

Disgruntled Resident Evil Village gamers blame DRM for poor PC gaming performance.

“All aspects of the game, like when you kill a zombie, are fixed because Capcom DRM’s entry points are fixed, so most of their functions are never performed again,” the hacker explained. Empress, who claims to play a pirated version of the game without Capcom’s Anti-Sabotage V3 and Denuvo V11 “result [a] much smoother gaming experience “.

DSO Gaming tested the theory for itself and played a two hour clip of a cracked version. Although they killed many enemies, they said they “didn’t have a single stutter in those two hours.”

“Even the catacombs of Lady Dimitrescu Castle, an area known for its stuttering problems when killing enemies, were stutter-free,” the report insists.

“We loved Resident Evil Village on consoles, but unfortunately, [our] the opinion on the PC port is not so positive, ”assumed Digital Foundry when releasing Resident Evil Village.

“On the one hand, I love what the RE engine does technologically and the game itself is fantastic, but on the other hand, I’m really stumped and disappointed with some of the design choices, bugs , glitches and performance issues. This conversion is really not where it should be right now. “

ICYMI, Capcom has now sold 4.5 million copies of Resident Evil Village. This is a steady increase from the last two sales milestones announced by the publisher – 3 million at launch in May, then up to 4 million after 20 days.

Village’s predecessor Resident Evil 7 has moved 9 million copies since its launch in 2017, though it only sold 3.5 million after nine weeks. Village is therefore selling out faster and seems on track to overtake RE7 as the best-selling entry in the series.



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