Captain Olimar was made dirty in the latest Smash patch



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The most recent Super Smash Bros. Ultimate This update solved a number of issues in the competitive community, including the strength of characters such as Captain Olimar. The developers hit the Pikmin protagonist with a number of changes to reverse it, but these changes have had the side effect of significantly limiting its ability to block incoming attacks.

Captain Olimar received a ton of animosity for his benefits Super Smash Bros. Ultimate. Much of his strength in previous versions of the game revolved around his small frame, which made it difficult for opposing players to attack the ground. The game's ver.3.1.0 patch, which fell at the end of last week, solved this problem by expanding its repair zone, or the space around its model that tells the game that it was hit . As you can see in the comparison pictures below, this change has significantly expanded the protection zone around Olimar's helmet.

The area surrounding Olimar's head has grown in the ver.3.1.0 patch (original images c / o Meshima)

Pichu, another character who has been successful in Super Smash Bros. Ultimate The competition, partly due to its small size, has also been subject to an injured fit, but with one essential difference: the size of its shield has also been increased to compensate for the increased vulnerability of the Pokémon. Unfortunately for the Olimar players, the intrepid space captain did not have the same consideration, which proved devastating for his defensive options.

Like almost every aspect of Super Smash Bros. franchise, the blocking works a little differently in these games than in most other fighting games. By holding down the lock button, players can surround selected characters with a protective bubble called a shield. The size of this bubble decreases with time, but also when it is attacked by an opponent, which reduces the effectiveness. At the maximum size of a shield, it should block most attacks, but as it diminishes, players can use what is called a shield strike to attack vulnerable parts of the opposing character that are not more in the bubble of protection. There are exceptions – condolences to Mr. Game & Watch in Super Smash Bros. MeleeBut, as a general rule, a character with a maximum shield should not be able to be hit.

This is where things have become precarious for Captain Olimar. With an increase in the wound, but no such extension on his shield, shards of his vulnerable fragments constantly come out of the bubble protection zone. The competitive community quickly picked up on this difference and provided a mountain of evidence of its negative impact on Olimar's ability to set up a successful defense, some of which comes from tournaments.

Another technique known as the tilt of the shield, which allows players to move the shield on other parts of a character's body to cover an exposed dialog box, has been evoked as a possible solution for Captain Olimar's players who suddenly found themselves without a viable shield. always poses the problem of making the lower part of his body vulnerable. And what happens when the shield contracts? Should players bother to block at this time? This is an obvious oversight on the part of Nintendo, and many fans think it's a step too much, even the players in the competitive community who previously called the Olimar nerves.

Where we stand on the last Super Smash Bros. Ultimate patch has a lot to do with what you enjoy in competition. There's no doubt that characters such as Captain Olimar, Pichu, Peach, Daisy and others were very strong before this patch, but it remains to be seen how the vast changes to these high profile characters will affect tournaments. to come up. Olimar's shield problems, however, go directly against the basic mechanics of the game that have existed for 20 years and hinder a character who, although powerful, does not deserve to be totally excluded from the competition because of his paralyzed defensive options. Hopefully the developers correct this oversight in the next fix.

Ian Walker loves fighting games and likes to write about them even more. You can find it on Twitter at @iantothemax.

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