Casey Hudson and Mark Darrah announce their departure from BioWare • Eurogamer.net



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“They will always be an essential part of the history of the studio,” says EA.

BioWare Managing Director Casey Hudson and Dragon Age Executive Producer Mark Darrah have announced their departure from the studio.

Hudson began his tenure at BioWare in 1998, before becoming Project Director on Star Wars: Knights of the Old Republic and Mass Effect. He separated from the company for the first time in 2014, but returned, after a brief stint at Microsoft, in 2017.

In a new post announcing his retirement from the GM role at BioWare in order to “make way for the next generation of studio managers,” Casey wrote: “It’s not an easy decision to make, and big changes like this is always accompanied by a certain degree of sadness. “

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The Next Dragon Age: Behind the Scenes at BioWare.

“I’m going to miss being able to work with our inspiring developers every day on the biggest and most exciting projects I can imagine,” he continued. “But I also know now is the right time for a change, both for me and for BioWare.”

Mark Darrah – who has served as executive producer on all of BioWare’s major Dragon Age games – expressed similar sentiments in his own exit post, writing that his decision to step down from his position at BioWare was “very difficult” .

“The amazing team of developers on Dragon Age makes my life fuller and better,” he continued, “They have taught me so much. But the strength of the team is also what makes this possible. know Dragon Age won’t. just survive without me, he will thrive. “

Christian Dailey, who joined BioWare from Blizzard, will lead the studio’s latest Dragon Age project after Darrah leaves. Gary McKay, senior director of development operations at BioWare, will take on the role of interim general manager while EA seeks this role.

In an additional statement, Laura Miele, Director of EA Studios, wrote: “I want to personally thank Casey and Mark for all they have done for the BioWare community, and in particular for our players. They will always be a vital part of the studio’s history, we appreciate their many contributions and can’t wait to see what they each do next. “



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