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Multiplayer maps from Halos’ past had a devotion to fairness of steps, the premise that every step I take toward the giant laser cannon should equal one step you take toward the same brutal death tube. Halo Infinite abides by this age-old rule, at least judging by the recent public test.
These cards are classic Master Chief party houses, true to the supremacy of abstract forms, with clarity at every corner and a clean art style that makes a brief glance appear at an enemy in a doorway. Pick-ups bask on catwalks exposed like sparkling sirens. Isolated platforms provide gravity hammers, surrounded by a smiling void. These are arenas that feel both dangerous and fair. But they are also something else. They are players.