The issue of the developer crisis has come up a lot lately, with many reports on this issue plaguing many major studios including Rockstar, Epic Games, NetherRealm, BioWare and more. CD Projekt Red has been relatively open to the fact that it is going through periods of "crisis" during development. Before the next release of Cyberpunk 2077, the studio has once again tackled the subject.
Before the next Cyberpunk 2077 performance at E3 in June, CD Projekt Red's Marcin Iwiński turned to Kotaku to tackle the crisis head-on. As Iwiński says, the studio is "known for treating players with respect" and "would also like to be known to treat developers with respect".
CD Projekt Red has a long-standing "non-mandatory restriction policy" that is also in effect in many other studios, including Rockstar. In the future, CD Projekt wants to go further in this direction, making it clear to the developers that they do not have to work at night and on weekends.
"We made it clear to people that, of course, there were times when we had to work harder," as evidenced by the E3 demonstration from last year. Nevertheless, Iwiński wants the studio "to be more humane and treat people with respect," creating an environment in which employees can be away from work when they need it, without being frowned upon.
In the end, this is a public message sent by CD Projekt to its employees. Iwiński wants employees to feel that they can tell management if they do not want or can not work longer without fear for their work. In the meantime, however, for the last push on the Cyberpunk 2077, there will be a structured free time. This means that developers will be asked to limit their free time to specific periods, such as summer just after E3 or winter towards the end of the year.
CD Projekt Red will participate in employee surveys to gain insight into the current critical situation and consider making changes accordingly. Most of the plan will already be in place for the rest of the development of Cyberpunk 2077, but hopefully for future projects there will be more structure in place to prevent a major and lasting crisis.
KitGuru says: Most studios do not necessarily need crunch, but because of the collaborative nature of game creation, it's easy to see how some would feel compelled to participate. After all, no one wants to be the person in a group project preventing everyone or slowing things down. No one seems to have a definitive solution to this problem, but we may start hearing about positive changes as more and more major studios focus on the subject.
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