Cloud and Sephiroth may be in Super Smash Bros. now, but Square felt that Nintendo never wanted them to return after the PS1 exclusive of Final Fantasy 7



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They broke up completely for over five years

Square Enix is ​​now one of the most represented third parties in Super Smash Bros. Ultimate with Cloud, Sephiroth, and Dragon Quest’s Hero as playable characters, but that would once have been thought to be impossible when creating the crossover series.

It almost sounds like a miracle that Final Fantasy 7 could also receive two Fighter Slots in Smash, given that this is the game that perhaps led to the biggest break in video game history that has left Square with the feeling that Nintendo closed the door on them and never wanted to see / work with them ever again.

Hiroshi Kawai, the character programmer for Final Fantasy 7, reminded him of the impression he had of former Nintendo president Hiroshi Yamauchi after deciding to make the new entry exclusive to PlayStation.

This revelation came via Polygon’s oral history article for FF7 although not all of Kawai’s colleagues saw the reunion end so bitterly.

“I’ll say this. I’m impressed with what Nintendo [was] capable of doing with 64 hardware, “Kawai said via Polygon.” Mario, Zelda – their developers have to be top notch to be able to do this. But that’s basically the extent of what you can do with the hardware. And you won’t get anything like a Final Fantasy running on it. “

Final Fantasy creator Hironobu Sakaguchi went on to say that Yamauchi had been very gracious when they met about their new partnership with Sony by providing them all with expensive beer and food before giving them a pat. in the back when they leave.

“What I heard is that Nintendo said, ‘If you leave us, never come back’ – Hiroshi Kawai

Although Sakaguchi states there were no bad feelings between them, Kawai replies that the famous game creator is “just trying to be politically correct with this one.”

“What I heard is that Nintendo said, ‘If you leave us, never come back,’ Kawai concluded.

This meeting was the culmination of months of prototyping work on the Nintendo 64 and PlayStation where Sakaguchi made the call to transfer Final Fantasy 7 to the Sony console.

The era of every Final Fantasy before its release on Nintendo consoles had arrived and ended with the first games in the series that led Square to stay alive as one of the greatest developers in the industry.

Nintendo even gave Square a crack in its own Mario game with the Super Mario RPG, but the N64 created too much of a rift between them on several levels.

Much of that disruption was attributed to choosing to stick with cartridges rather than CDs, which offered considerably more storage space, although Kawai also notes that the overall power difference and communication issues also influenced the split.

Super Mario RPG was one of the last Square games released with Nintendo at the time in 1996. It wouldn’t be until 2002, however, when the two companies started working together again.

Flash before more than a decade later, and Cloud is heralded as one of the last DLC characters for Super Smash Bros. for Wii U and 3DS, which is pretty ironic given the split and the fact that FF7 wasn’t still not available on a Nintendo console. at the time.

Smash creator Masahiro Sakurai said Final Fantasy has been one of the most requested additions by fans, with Cloud’s popularity surpassing that of previous protagonists of the 8-bit and 16-bit eras.

A little over a month ago now, we received a double dose of Mako with the surprise announcement and release of Sephiroth for Smash Ultimate.

Some fans have been disappointed that companies have once again gone for FF7 over the other 14 main entries and countless spinoffs, but it’s hard to deny a spot for one of video game’s most iconic villains.

Of course, Nintendo may not have gotten Final Fantasy 7 Remake either, but the developers have a very close working relationship again, especially when it comes to their other franchises like Dragon Quest.

Via Polygon, Nintendo Life.

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