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A mother reported that the avatar with which her 7-year-old daughter participates in the video game Roblox was raped by the characters of two other users.
The fact has been reported in the United States. "The character of my sweet and innocent girl was violently raped in a group in the squares games by two men," writes the woman on her Facebook account.
As she explained, she observed the situation when the little girl was playing iPad He even took snapshots of the situation.
"A female character watched the scene, approached and jumped on the body (of the girl's avatar) at the end of the act. "ran away and left the avatar of my daughter lying in the middle of the square," she described.
Petersen explained that she and her husband had set all the privacy settings provided by Roblox at the highest possible level.
Since the company was targeting pirates who allegedly acted outside the platform, after public outrage, they decided to eliminate the participants denounced.
Own creation
Roblox is a video game platform intended for minors, as users, they can not only participate in games, but also create their own virtual worlds and make them available to the Internet community.
60 million s users worldwide, and more than 40 million online games, the creators of the game ensure that the rules and filters to avoid inappropriate or offensive content are strict.
In dialogue with the international media, Roblox officials expressed outrage at what they saw as "sabotage." "We put in place additional security measures to reduce the possibility that this will happen again in the future," they told El País .
The company explains that it has two ways to control the behavior of users on the platform. On the one hand, a human team verifies that created games do not have inappropriate content and monitors interactions between users. On the other hand, there is also a system of self-regulation of the virtual community itself. Users may report inappropriate behavior and request immediate intervention from the control team.
In the case reported in the United States, they say, the person in charge of the situation did not create the game in a conventional way, but managed to use a strategy to "pbad as unnoticed as possible". The company then admitted that, in some cases, human failures may occur in the content control phase, but the response to resolve the problem is usually very fast.
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