Control the pre-E3: the modern day X-Men video game we've always wanted



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One of the deformed monsters of the game.
Enlarge / One of the deformed monsters of the game.

Entertainment Remedy

SANTA MONICA, California. – For almost 20 years, Remedy Entertainment has produced a series of cinematic, strange and memorable video games. But that's Alan Wake series seems to be DOA, while 2016 Quantum break was a weak point. Does this mean that the glory days of the studio are behind them?

After my last practice session with the studio's adventure game in summer 2019, ContactI think I see a bright light in front of me for Remedy. This light is smothered by bold red tones and rays from a terrifying terrier, perhaps, but it remains bright and promising.

From what I've played until now, everything that has pleased me Quantum fracture-Stunning graphics, a quirky oddity and telekinetic superpowers have been transferred to a new world where mystery and intrigue do not stand in the way of compelling action.

"Bad things of doors"

My session of one hour with Control came during a press tour preceding E3 where Remedy m "seated me with a reinforced gaming PC, tended me a controller and told me to go crazy. (The game is scheduled for release on August 27 for Windows 10, Xbox One and PlayStation 4.) The resulting mission, titled "Directorial Override", is the third in the last game. It involved a hard landing and somewhat confused in the game. ground. It was enough to confirm that Remedy is going to some sort of mysterious story of building the world.

We have already seen the teasing of a plot in which a woman named Jesse tries to break through a paranormal mystery while receiving strange and telepathic clues from her missing brother. In this week's new demo, Jesse internally debated the question of whether to reveal something about his brother's identity, let alone telepathy, while coordinating a mission to collecting information with a military overseer. "It's all that she has, the rest stays inside," Jesse told himself in the conclusion of the mission, only after openly discussing the paranormal experiences of his childhood (which included that "the bad things of the doors" entered the real world).

Between this military interrogation and some conversations with the employees of the station in the mission, Remedy reserves many exhibitions to fans, including strange, Double picsTales -an of a strange janitor as Jesse frowns openly his forehead. But there was also enough meat fights scattered in an incredibly rendered warehouse area to make me thrilled with the game.

For the uninitiated, Control works a lot like other Remedy games: players explore 3D worlds, find intrigue tricks hidden in the corners, solve puzzles and take part in many fights. Instead of distorting the time as in Quantum break or Max Payne, ControlThe hero, Jesse, bends the rules of space and physics with his superpowers. Since this is an early mission, Jesse's supernatural powers are limited to telekinesis, instant distortions, a temporary energy shield, and a transforming gun (pistol or rifle) whose ammunition regenerates slowly. . It was easy to juggle these four powers, because the game's Special Abilities Counter was not completely exhausted during my playing time. A Remedy developer confirmed that later missions and larger challenges would include more powerful maneuvers , which drain energy, so that careful use and intelligent juggling of slow gun filler ammunition come into play. (A screen in the gallery below also suggests other pieces attachments of morphing pistol.)

For the moment, it just meant playing the first muscles of the game's superpower, and that was good. Sketching past enemies, aiming for the transforming pistol and using random physical objects like disposable weapons, I quickly come up against a nice furrow, like an X-Men character who was kicked out of school Xavier for being too impressive. And Remedy's battle arenas are designed to showcase Jesse's strengths by ensuring that attacks always come from the top and the bottom, forcing her to keep her intelligence and to consider strategic which ability to trigger each withdrawal.

Beautiful lighting patterns and motion by fuzzy object Quantum break are back for this new game, but with even more distortion and cunning color. In particular, doing damage to mutated humans walking staggering in your direction will open a kind of dimensional hole, through which glowing rainbows move until you kill a villain in an explosion of colors. bright. The blur effects of the game are also found in the levitation system: when you collect objects and launch them violently on enemies, they move supernaturally and ultra-fast, which seems logical in a real physical system. In addition, like most objects in this game, these launched objects become "kaboom" in a colorful way.

Coming soon More enemies? More land?

While most ControlThe surroundings of & # 39; s resemble the screenshot gallery above, I found a "hidden" level that quickly led me to a black & white grid of boxes full and floating. I had to jump over these boxes, sometimes killing semi-human floating creatures en route, to familiarize myself with the operation of the game's quick maneuver. The other powers of the game will be taught in the same way to the players. You will have to use them in a world of dreamy tutorial to unlock them for general purpose use.

But I did not understand exactly why these sequences of tutorials were training players in an alternative aircraft, and I did not see much of the variety of enemies either. The battle rooms of the game benefited from intelligent constructions. They all forced me to maneuver carefully to find disposable items and clean the lines of sight, above or below me, to eliminate the aggressors. But they were all pretty ghostly things and zombies that threw me to the ground with melee attacks or who walked away and fired lasers. Will Control present wild boss battles or a wider variety of enemies that benefit from an artificial intelligence similar to a swarm to really increase the phantasmagoria factor? This is not yet clear.

The story is not very clear either, honestly; I went back to my demo notes, and they include a scribble in the margins that reads "maybe this [plot] it will make sense when I pick it up later. "No, but it's very good, Remedy is more hungry than ever to find super powers and beautiful worlds that combine to give players the feeling of being in a modern and stupid movie." ControlThe E3 demo has definitely excited me for this half of Remedy Entertainment 's equation.

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