Cyberpunk 2077 developers didn’t believe it was ready for 2020 launch



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Cyberpunk 2077 was the most popular game of 2020, and it was shaping up to be a pretty good launch when reviews for the PC version started releasing a few days before its December 12 release date. But once gamers got their hands on Cyberpunk 2077, especially the PlayStation 4 and Xbox One versions, the excitement turned to frustration when gamers encountered bugs, glitches, and more. Jason Schreier of Bloomberg, the developers of CD Projekt Red knew the game was not ready for launch in 2020. According to one developer, “they expected the game to be ready in 2022”, based on progress. by the team in 2019.

Beyond the bugs and glitches, Cyberpunk 2077’s overall performance and gameplay on consoles like the base PS4 and Xbox One has been vilified. IGN gave the console versions of Cyberpunk 2077, in particular, a four in its review.One of the hurdles was that the developers tried to develop the engine and the game simultaneously, a decision by a developer on Cyberpunk said it was like “trying to drive a train while the tracks are laid in front of you. same time, ”according to Bloomberg. .

The console versions of Cyberpunk 2077, not the PC version, have been hammered by gamers for glitches and bugs, some bugs that break the game and end up crashing the entire game or sometimes the system it is played on.

The developers apparently took on challenges believing that they could overcome these obstacles themselves, similar to the infamous “BioWare Magic,” but Cyberpunk 2077 was also developed through times of intense crisis.

In one follow-up tweetSchreier says that despite promises from management that a crisis would not be necessary, some managers have ordered employees to work longer hours, saying other employees would work longer to take over. Salaries would also have been low, a junior programmer would earn around $ 700 per month.

In a video message to audiences earlier this week, CD Projekt Red co-founder Marcin Iwiński says improving Cyberpunk 2077’s performance is now the studio’s number one priority, pushing back the release of the release. Next-gen PS5 and Xbox Series X and planned free DLC. It should be noted that current PS5 and Series X players actually play backward compatible versions of the PS4 and Xbox One versions of Cyberpunk.

But during that post, Iwiński claimed that CDPR’s internal testing didn’t show many bugs and glitches that gamers ultimately encountered on consoles. A statement by some on social media does a disservice to QA testers, whose job it is to find and evaluate bugs and performance issues.

As to why the first Cyberpunk 2077 previews shown to the public at events like E3 2019 looked better than the final product, is because the demo was “entirely bogus,” according to the report. Neither the code nor the gameplay was finalized when the demo was made, and months of working on the fake demo prevented full game development.The backlash led CDPR to come up with an unprecedented full refund policy for Cyberpunk 2077. But while Sony says it will honor refunds, it has also announced that it will remove digital copies of Cyberpunk 2077 from the PSN store until that his problems are resolved.

In addition, CDPR faces class actions for misrepresenting the game to consumers, and the company is being investigated by consumer groups for claims that the product is not. representative of what was promised. Nonetheless, Cyberpunk 2077 has sold over 13 million copies, despite refunds, and has managed to fully recoup its development and marketing costs.

Read the full story at Bloomberg.

Matt TM Kim is a reporter for IGN.



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