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In a video released today by CD Projekt Red, the co-founder of Polish game developer Marcin Iwiński issued a public apology for Cyberpunk 2077’s lackluster performance on PS4 and Xbox One, as well as some of the difficulties that led to the launch of the game.
Opening by referring to Projekt Red’s policy of being honest with its customers, Iwiński states that he and the entire management team are “deeply sorry” for the way the PlayStation 4 and Xbox One versions of the game “did. did not meet the quality standard [CDPR] wanted him to meet ”.
Additionally, he implores viewers not to blame the development teams for what happened, but instead indicates that the blame should be on Iwiński himself and the board, whose final decision was to publish the game in its current state.
Dear Players, Below is CD PROJEKT’s co-founder’s personal explanation of what the days before Cyberpunk 2077 were like, sharing the studio’s take on what happened with the game on older generation consoles. pic.twitter.com/XjdCKizewqJanuary 13, 2021
Iwiński goes on to mention some of the hardware and technical hurdles the team encountered in later stages of development, specifically mentioning their flawed approach of “wanting to make the game epic on PC, and then tweak it to consoles – in especially the old people ”and underestimate the material deficit.
The co-founder then moves on to future plans for the company and his commitment to fixing the issue – “our ultimate goal is to fix bugs and crashes that players are experiencing on all platforms, please expect more fixes. in smaller on a regular basis “.
To that end, Iwiński presents a roadmap for next year showing CDPR’s plans to roll out patches 1.1 and 1.2 in the coming weeks before embarking on a series of updates, enhancements, content. Free DLC and a free update for the next-gen console in the second half of 2021.
This means that the free DLC that was looking to drop at the start of the year could be delayed a bit longer in order to prioritize more critical game repair fixes.
For more details on the progress in further development of Cyberpunk 2077, including information on updates and enhancements, free DLCs, and more, please visit https://t.co/vfY3xxCM1G pic.twitter .com / 6U28q8pcVHJanuary 13, 2021
Balance delays with expectations
Thanks in large part to the widespread popularity and success of CDPR’s previous AAA title, The Witcher 3, there was a huge hype surrounding the release of Cyberpunk 2077, which was first announced to the world in May. 2012 with the arrival of a January 2013 trailer.
This community expectation, coupled with the studio’s grand vision for the scope of the game and its open-ended nature, put immense pressure during development, and staff worked overtime towards the end of the cycle as the game played. has experienced multiple delays.
With the game going for so long and several postponed release windows, the development company had to balance the loss of community support it would receive to further delay the title’s release (especially given the timing of the launches of next-gen console) and polish the game to an acceptable level.
Now, given the offer of full refunds for some versions of the game and the mixed critical reception, it may have finally paid off for CDPR to delay Cyberpunk 2077’s release even further, until sometime in 2021. .
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