Cyberpunk 2077 staff didn’t believe game should ship in 2020, 2018 demo was ‘entirely fake’ and more – report



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A new report has given us a deeper insight into the development and launch of Cyberpunk 2077, with comments from the studio challenging the disputed writing after it was posted.

According to Bloomberg, the development of Cyberpunk 2077 was even more disrupted than the studio hinted at – even despite the months of delays the game ultimately suffered.

A massive new report on the site (protected by a paywall) gets to the heart of the matter of the game’s murky development, revealing tensions between the development team and the management of CD Projekt. One developer told Bloomberg that working on the game is like “trying to drive a train while the tracks are laid in front of you at the same time” and that “[staff] expected the game to be ready in 2022. “

The Bloomberg report also infers that the Cyberpunk 2077 demo that premiered in 2018 was “almost entirely bogus.”

“CD Projekt had not yet finalized and coded the underlying gaming systems, which is why so many features, such as car ambushes, were missing from the final product,” Bloomberg noted of the demo. “The developers said they felt the demo was a waste of months that should have been spent building the game.”

Adam Badowski, head of CD Projekt studio responded to Bloomberg and challenged this view of events in a follow-up statement, written last night (Saturday January 16). Badowski says the demo has always been called a “work in progress” and that the features that appear in the demo but not in the end game are missing through the “creation process.”

“Our end game is much better than this demo,” he said in the release.

Elsewhere, another damning revelation from the report suggests that the game actually began development in 2016, despite the title being announced in 2012. This was mainly due to a massive overhaul of the project when studio chief Adam Badowski took over. title direction and changed the entire game from third person to first person.

This may provide some insight into why staff didn’t really believe the game would ever be ready for its 2020 launch window – and it’s something Badowski didn’t address in his responding quote tweet statement. to Jason Schrier and the Bloomberg Report (alongside allegations of an intense crisis in the last few months leading up to release).

The report follows a video message posted by CD Projekt co-founder Marcin Iwiński, who offered a story explaining the events that led to the disastrous launch of Cyberpunk 2077 and its PS4 and Xbox One version. Iwiński blamed the game’s massive reach, noting that “the multitude of custom items, interactive systems, and mechanics” played a role in making the game feel underwhelming and broken on some platforms.

According to the Bloomberg report, however, this is not entirely true – the developers at the studio were keenly aware of the issues prior to launch, and CD Projekt management simply dismissed concerns about the title’s performance on the machines. latest generation raised by staff.

The response to gaming so far has led Microsoft and Sony to remove the game from sale on digital storefronts until the issues are resolved. CD Projekt Red has posted an FAQ on the game’s official website, providing an update on free downloadable content and promised fixes for PS5 and Xbox Series X / S.

The studio assured the public that developers will no longer have to re-engage with the mandatory crunch to deliver these updates.

“The team is working to make relevant fixes to the game without any mandatory overtime. Avoiding the tightening of all our future projects is one of our top priorities, ”the studio said (although it’s interesting that tightening in the games industry is rarely ‘necessary’, it is more often than not. “Expected”).

CD Projekt could face a fine following a Polish consumer protection investigation into Cyberpunk 2077. It remains to be seen whether the studio will be able to repair the damage to its reputation when launching its latest RPG.

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