Daft Punk wanted to work on a Lumines music game, but Tron got in the way



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With iconic DJ duo Daft Punk having announced their breakup, many fans are wondering what could have been. One of those fans is Q Entertainment producer James Mielke, who took to Twitter to reflect on how the team almost managed to make a Lumines music game with Daft Punk.

Originally presented as “Daft Punk Lumines”, Mielke and Q Entertainment had managed to get the green light for the project by Ubisoft in 2010. By this time, Daft Punk had already become a household name in electronic music circles – and would only grow with the release. from the Tron Legacy soundtrack and the Random Access Memories album.

Mielke initially wrote about the genesis of the project in a 2012 Gamasutra blog post, describing how his journey to reboot the Lumines franchise (originally a PSP launch title) put him in touch with Daft Punk.

“What I wanted to do was put the player in the cockpit of Daft Punk’s pyramid-shaped DJ booth that they’re touring with and – as Daft Punk – rock the crowd by performing great combos in Lumines, ”Mielke wrote. “Everything in the game was going to be Daft Punkified, from the HUD, to the soundtrack, to the bassy soundtrack found on their 2007 live album Alive, to the special effects, to the realtime lighting, to the bouncing 3D crowd,” etc.

Although he has already met Q Entertainment’s creative director Tetsuya Mizuguchi (and is a fan of Mizuguchi’s work on Rez), a few roadblocks prevented Daft Punk from committing to the project. According to Mielke, the DJs didn’t want to use old music, had just finished production on Tron Legacy, and were starting to work on Random Access Memories between the Adidas and Star Wars collaborations. This forced Q Entertainment to move in a different direction with what eventually became Lumines Electronic Symphony.

“[Daft Punk] were huge Rez fans, so that gave us an ‘in’ to talk to them, “Mielkes told IGN.” Ubisoft has also been very active in involving them, and the conversation has been really friendly. Their manager at Daft Arts, Paul, informed us that while they were big fans of Mizuguchi-san’s work, they didn’t want to take any nostalgic trip. Of course, if they had wanted to, they surely could have done it at this point. “

“But after meeting Mizuguchi-san, they were very open to a collaboration as long as the timing works for them and the concept defies expectations. Unfortunately, Q Entertainment didn’t live long enough to see this come to fruition. am glad to have even just had a conversation with them about a collaboration, even if it was by proxy. I might appreciate that then, and not even now. When you are also asked that Daft Punk, why do anything when you can do it If I had known that ahead of time I would have designed something much crazier.

“I hope they eventually find each other. I can already imagine how cool the teaser video would be. But thinking about their intransigence in their careers, I wouldn’t be surprised if they disappeared like the old rave band. . The KLF did it once. “

For Mielke, Daft Punk’s impact on music and culture goes far beyond just creating vibrant tracks.

“Maybe they were munching on stuff and just decided it wasn’t interesting anymore,” Mielkes said. “Deadmau5, Marshmello, even Squarepusher are all rocking headsets these days. When everyone starts doing what you’ve been doing for decades, maybe it just wasn’t cooler, and if whatever. either, Daft Punk was always cool. “

Despite the glaring lack of Daft Punk tracks, IGN gave Lumines Electronic Symphony a nine out of 10, calling it fun and addicting.

But Daft Punk hasn’t totally missed the video game train. The duo provided 11 original mixes from their catalog for DJ Hero 2009.

Never mind. At least we’ll always have Derezzed.

Joseph Knoop is a writer / producer / human after all for IGN.

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