Dead by Daylight dev announces colorblind mode amid controversy



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Death by the light of day Developer Behavior Interactive has announced a new feature, following an outcry from the gaming community. The color blind mode will arrive at Dead by the light of day, with parameters for the different types of color blindness: deuteranope (inability to perceive green light,) protanope (inability to perceive red light) and tritanope (inability to perceive blue light. There is no release date, but it will arrive “shortly,” the developer said in a tweet.

The controversy began when a new test realm was deployed to Death by the light of day, which included a new HUD update. Patch 4.5.0, which did not arrive on live servers, comes with patch notes explaining the change.

The player status widget (player names, health status, etc.) has been redesigned. With a number of graphics enhancements to animations, the Player Status widget is now positioned on the left side of the screen. While this change was not made lightly, it was necessary to make player names readable on all platforms and resolutions, as well as to make room for new HUD elements such as the number of hooks.

Fans immediately noticed that the new user interface was very difficult to distinguish for color blind players. Death by the light of day is a competitive game where four survivors try to escape a powerful killer. Survivors leave red “stripes” on the environment that show their activity, and the killer’s cone of vision is represented by a red light.

This is not a new complaint; fans have been asking Behavior for these changes for some time now, with one player going so far as to publish a “weekly article on lack of color blind settings for Death by the light of day”- and maintained it for 70 weeks.

Things got hotter when a streaming developer said “It gets really boring chatting all the time color blind, we’ve heard that a million times. We know. Continuing to harass us about it won’t change anything.

The controversy was highlighted by Steven Spohn, the COO of Able Gamers and a longtime advocate for disabled gamers.

Two hours after Spohn’s retweet, Behavior Interactive responded with a series of tweets, which read, in part, “This does not indicate the team’s point of view, and we deeply apologize for any frustration or prejudice that it could have caused. […] We’ve been working on a colorblind mode for some time now and are planning a release shortly. “

It looks like colorblind mode won’t arrive in version 4.5.0, which includes the new user interface and a redesign for one of the game’s killers, The Clown.

“We want to make sure it’s done the right way, so while we’re hoping to get this in the next major release, we’re not in a position to commit to a release date yet,” Behavior wrote on Twitter.



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