Death Stranding: Everything we learned about the game in the last stream – TGS 2019



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Hideo Kojima apparently did not want to tell people exactly what his new game isbut saw so many people ask him that he decided to present a more explanatory show at TGS. You can watch the 49-minute demonstration in Japanese above. We already had a pretty good idea of ​​the structure of the game – Norman Reedus' Sam is a sci-fi delivery man, charged with helping a fractured United States convince cities to join the Chiral network, a connection system designed to bring the country closer together. This conviction is apparently achieved by helping people, accumulating the likes of the Facebook style for big and small actions. This demo, however, gave us a much better idea of ​​what a mission looks like – and it's as weird, funny and as thorough as you'd like. We noted each new gameplay item we spotted, as well as the benchmarks below. And it's gone!

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0:25 – It seems that there is a choice of costumes that Sam can wear. We see at least three: blue, orange and red.

0:38 – This sequence seems to focus on important pieces of Sam's load load – boots, a cargo harness and a bungee cord-like weapon, which we will learn later, is called a wire.

2:08 – The actual demo begins at the Knot Capital distribution center, where Sam takes a mission and prepares for the upcoming trip.

3:12 – The basic user interface of the Terminal Delivery menu includes weight management (which has an impact on the balance), endurance, sturdy shoes, a Sam blood test, BB's happiness and a number of "I like" to the Facebook, which seem to be the key to adding to the Chiral network. . We also see a list of 6 different craft materials.

3:19 – We enter the menu "Sam's Orders", which contains the name of the orders you can take, the number of mentions you receive, the weight of the cargo and a map of the trip. The menu can be tilted, just for fun.

3:25 – The "Build equipment" menu allows you to 3D print new elements in four different categories: equipment (ladders, pitons, etc.), clothing (boots, backpacks), weapons (grenades !) And vehicles.

3:33 – The "Collect Cargo" menu allows you to equip the cargo that Sam needs to accomplish his mission. You can accumulate huge amounts of freight and change where the items are stored on Sam. The grenades can be kept in pouches at Sam's size, or you can ask him to hold items in his left or right hand . Weight balance is important because you can balance too much and you have to press buttons to stabilize it. We see Sam taking a crazy amount, and is still halfway to his maximum weight allowance. It could end up looking very funny.

5:06 – The quest we see is part of episode 2: "Amelie" and is entitled "Order No. 14". This is to deliver aid containers to the town of Port Knot, located about 3.5 km from your starting point.

5:30 – Check your position does not only show the distance to the lens, but changes in altitude along the way.

5:36 – Sam has 9 statistics: speed of movement, balance, resistance to rough terrain, level of synchronization, battery capacity, endurance / fatigue resistance, carrying capacity, resistance to unconsciousness and ability lungs. There is a separate section for balance recovery, but how it is measured or displayed is unclear.

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5:43 – The map allows you to study the route and place custom markers, which creates holographic traces to follow.

6:30 – Sam can call to see if other people are around him.

6:50 – There is a radial menu for clothing, including boots, caps and sunglasses. The tooltips indicate that they have customizable colors, as well as real statistical effects – Sam's cap reduces endurance, for example.

7:20 – The use of the scan (which has a cooldown) near a river shows if it is traversable or not. The areas marked in blue are not penalized, the yellow zones reduce the endurance and the red zones submerge you and are swept by the current.

7:44 – Being carried away by a river increases BB's stress level, can disconnect the load from your bag (which can be resumed downstream) and cause a decrease in Sam's stamina. You can paddle to get out of dangerous areas.

8:30 – After getting out of the water, Sam can catch his breath, apparently to recover his stamina.

8:53 – Monster Energy is in the game. Yes. A Level 1 Canteen can hold 1,000 ml of beverage in a Level 1 canteen. Any water that comes in contact with the canteen is turned into a monster, which restores your barbell.

9:10 – Sam finds a lost cargo containing an old sound system belonging to a musician. The pick up adds a destination marker and offers 1 like. The lost cargo will apparently work as a side quest for Prepper's characters, like the Ludens fan played by Geoff Keighley that we saw at Gamescom.

9:47 – A line in the world shows the limits of the current coverage of the Chiral network

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10:10 – You can place a climbing anchor to rappel down the cliffs. The anchor rope for anchor level 1 has a length of 30 m and can be leveled for longer ropes. The anchor is left after use.

10:49 – Exiting the chiral network disconnects you, which probably eliminates any mapping aid for nearby terrain.

11:01 – Sam's scale has a maximum length of 10 m and can be placed horizontally as an improvised bridge. It can be reduced after use or left behind, which can help other players.

11:50 – It appears that the pre-entry characters have a standard location style, with a delivery terminal and a hologram of the character itself. Cargo delivery gives you a variable number of preferences, depending on various conditions (cargo damage, for example).

1:17 p.m. – Helping preppers convince them to join the Chiral network (by "building a new strand"), which unlocks map data from the surrounding area, including tagging elements. Once the strand is established, the hologram of the pre-printer is stronger and you can distinguish the features. The musician character we see is performed by Daichi Miura, a Japanese singer! Expect more cameos.

2:01 p.m. – The musician offers an additional reward: a harmonica. More on this shortly.

2:59 p.m. – Items left by other players appear in the world – we see a scale left by another person, and the other players liked it (it looks a lot like the Dark Souls notes, but they are real objects!)

3:29 p.m. – Shoes can be damaged – probably affecting balance and / or endurance – but can also be damaged. Surprisingly, there is a shoe counter to follow that.

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3:54 p.m. – Rest saves the game, allows Sam to massage, soothe BB, sleep or put on new boots. You also get a close-up of his injured feet, which is disgusting.

4:56 p.m. – You can also equip the Harmonica – use the touchpad while relaxing and the music will soothe BB, make it dance wildly and will love.

5:30 p.m. – Massaging Sam's shoulders is obviously nothing, except to offer the possibility of stretching his legs afterwards.

5:54 p.m. – Sleeping gradually restores blood levels to 1000 ml. Then, Sam gets up and a message appears to tell him that Sam enjoys a total rest of 2 minutes 19 seconds, including 35 seconds of sleep.

7:20 p.m. – The lost cargo of other players can also be found. The use of a container repair aerosol restores the "health" of the cargo, magically eliminating bumps and scrapes. The cargo can then be picked up, possibly offering additional rewards upon delivery, for yourself, the other player or both.

8:15 p.m. – Mailboxes can be found in the world, apparently placed by other players. The options of the terminal are: make a delivery, share the locker or make it private. There is also an "Entrust Cargo for Delivery" option, but it is grayed out. Freight can also be claimed

8:26 p.m. – The mailbox contains a skeleton of power that has been placed in the shared bin by another player. The skeleton dramatically increases the loading capacity and allows Sam to sprint while carrying loads that would normally be difficult to lift. It requires battery power and drains faster when it is boosted. It recharges slowly in sunny or cloudy weather.

8:34 p.m. – Sam also takes a floating carrier. This floating tractor cart moves on rough terrain. It floats behind you and allows you to take objects on your back and on it. It can support up to 300 kg.

8:42 p.m. – There is a cargo called … sperm and eggs. Sam also carries a pack of drugs and anti-BT guns.

9:22 p.m. – Sam stands in the radius of a beacon tower playing a pop song. It seems to restore all the conditions of the cargo. It also seems to have been placed by another player. It seems that the levels of these structures increase as certain needs are met. It also seems that structures can be customized.

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10:20 p.m. – Sam removes the containers from the floating carrier, then lands on it, using it as a hoverboard. He uses it to descend a slope towards a small camp. When he reaches the bottom of the slope, Sam folds the baby carrier and tidies it on his back.

10:52 p.m. – Approaching the camp, Sam is able to use a scanner that highlights elements of the world. This pulse does not highlight the enemies, but by labeling the objects they carry, the analysis provides useful data in this regard. The sequence is very reminiscent of Metal Gear Solid 5.

11:28 p.m. – Sam uses a Strand, a non-lethal melee weapon used to attach unconscious enemies and to ward off attacks, to neutralize one of the camp's enemies.

11:44 p.m. – A mailbox located inside the camp retrieves a Bola pistol, which pulls connecting cables that immobilize people. The tooltip explains that the wires are "infused with Sam's blood, so they are also effective against BT."

24:33 – While the enemies are alerted of his presence, Sam uses the Bola pistol to eliminate several attackers. An idle effect can apparently be triggered in combat

24:51 – Containers can be thrown at enemies to neutralize them, but the impact damages the cargo.

25:04 – The Power Skeleton allows Sam to increase his racing speed until he reaches the speed of a truck. While running, he pulls the driver out of the cockpit and takes control of the truck himself. Kojima is excused from the driver at this point.

26:02 – You can also cross big chasms using the Power Skeleton boost, but at the cost of battery depletion. It seems that the Boost function will help reduce the need for items such as ladders, provided your battery has enough juice.

26:39 – Sam uses a power tag found around the world to quickly charge the Power Skeleton's battery.

27:29 – Crafts materials can be harvested around the world. Sam discovers a hand-shaped growth that provides chiral crystals and further finds a pile of droppings surrounded by cryptobiotes resembling flies that he collects.

29:04 – Sam enters an area filled with BT and can hold his breath while sneaking around them. The Bola gun can be used to neutralize them.

30:00 – BTs burst from the oily soil and attack Sam. They can be shaken, but Sam fails and is pulled down. It seems that he was dragged by the BT on the other side.

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30h25 – Sam is facing a huge, sprawling, dog-like creature that needs to be defeated in a boss fight. The creature is quite mobile and can attack with a whip and projecting a ray of his face.

30:47 – The boss can be attacked using various weapons based on biology. Sam has ex-grenades, which contain "condensed body fluids collected in the shower." He can also use blood-based Hematic grenades, fed either by collection blood bags or by Sam's own blood (which will ruin his health). Both are considered non-lethal weapons.

32:54 – Other players may appear in the game in the form of white and ghostly appearances that can throw useful objects at Sam.

34:00 – Sam uses an anti-BT gun, another blood-based weapon used to inflict huge damage and destroy the dog. When the creature collapses and disintegrates, the robotic arm on Sam's back makes goodbye to the creature and BB gives Sam the taste of it.

35:26 – The hot springs of the environment can be used for swimming. Sam undresses and relaxes, while BB floats in the spring. Sam can calm BB with a song for the likes, and wash in the water.

37:20 – A wide variety of signs can be left in the world for other players. These signs can indicate distances, identify types of places, such as motorcycle jumps, or even simply inform others of a particularly pleasant view.

38:00 – Vehicles can be left by other players of the world. Sam discovers a motorcycle left behind by a player named gd_ichiro and the freight charge.

38:44 – Players can also build large constructions, such as bridges, and let others discover them. Sam is able to cross a river on the bike using a bridge made by the player.

41:20 – Licensed songs seem to play when you reach important areas. While Sam discovers Port Knot City, Asylums For The Feeling feat. Leila Adu of Silent Poets plays.

47:00 – Sleeping in rest areas in town restores all statistics. Sam can also use a shower and the possibility of using the toilet, standing or sitting, is proposed. Oh yes, it's not seemingly just peeing Norman Reedus can do. Delicious.

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