Destiny 2 drops procrastination



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Illustration from the article titled Destiny 2 Is Sunsetting Sunsetting

Picture: Bungie

Bungie announced today that it is getting rid of Destiny 2The most besieged mechanic: procrastination. Starting in Season 14, new weapons will no longer have an expiration date.

“This is a big change for Destiny and a change we haven’t made lightly,” wrote Deputy Game Director Joe Blackburn in New State of destiny Publish on the Bungie website. “However, we believe that there is nothing more important destiny than getting good rewards. “

Introduced in the Beyond Light expansion last fall, Timing gave every loot in the game outside of Exotics an infusion cap that prevented players from increasing its potency a year after it was added to the game. actually given each item that players have worked hard to get an expiration date. the equipment could still be used in non-power activities like the crucible and patrols, but in raids and other end-game content it would no longer be viable. The purpose of the procrastination was to help better balance and focus Destiny 2The loot pool of, but players were understandably frustrated to see their favorite guns become obsolete. Less than a year after the mechanic’s announcement, Bungie’s trajectory is already reversed.

“We have decided that any weapon or armor that can currently be infused at maximum power will continue to be able to achieve maximum power permanently,” Blackburn wrote. “Starting in Season 14, we will not be capping the infusion on weapons or armor that have not yet reached the cap at the start of Season 13. This means you will be able to take your Trustee, your Falling Guillotine and all of them. the high-quality armor you’ve earned this year to take on the raid in The Witch Queen.

indefinite

A first look at the upcoming armor for The Witch Queen expansion.
Picture: Bungie

The flip side is that it looks like Bungie will be more stringent in reducing the use of certain weapons deemed overpowered. Felwinter’s Lie, a legendary shotgun earned as part of a tedious questline early last year, is everywhere in PVP modes. It was previously set for sunset after the current season. Now Bungie will have to find a different way to deal with this.

Blackburn also revealed other changes coming to the game. The progression of power in Destiny 2 has also been a tedious job lately, and of course that is also under review. “To combat that, we’re going to experiment with a new power level cap,” Blackburn wrote. “Starting in Season 14, we will only increase the potency cap by 10 for each non-expansion season. This means that if you hit maximum power in Season 13, when next season rolls around, you’ll be directly in the Pinnacle group 10 points away from the Power Pursuit. Alleluia.

There is also more good news:

  • PVP is getting three major updates: an emoticon-less mode to deal with peeking, Stasis, and other rebalanced subclasses, and new perks to shake up the meta. These changes are expected to arrive in Season 15.
  • Bungie cracked down on cheating by doubling the size of its security team.
  • Osiris Trials rewards and matchmaking will be reviewed to make them less disappointing and facilitate the participation of solo players.
  • Destiny 1’s Vault of Glass raid returns in Season 14 and will get Master and Grandmaster difficulty versions by the end of the year.
  • Transmog is definitely coming in season 14 (yay) but will be fueled by bounties and will come with a grind of its own.
  • Ikora Rey will finally be back next season.
  • Cross-play will be implemented in Season 15.

While I am disappointed to see The Witch Queen expansion move to next year, these massive improvements and new features rolled out throughout the year give me a sense of optimism. Destiny 2the future of. Then again these great states of destinystyle posts often do. We’ll see how the changes materialize once they’re in the game.

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