Destiny 2: Shadowkeep's death blow explained by Bungie



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In his revelation of Destiny 2: Guarding shadowsBungie unveiled a new system called finishes. In the trailer, the Guardians crush the targets with their fists or cut them with knives to send them flying. It is a good idea to finish an enemy once he has reached a certain threshold of health.

In addition to the trailer, Bungie did not explain how these new movements work exactly. In an interview with Polygon, general manager Mark Noseworthy and franchise director Luke Smith explained the system and its benefits to the players involved.

"When enemies reach a health level below a certain threshold, they get an indicator that they can be finished," Smith said.

But the finishes are not just cosmetic. Players can add mods to their armor that enhance their finishing moves. In exchange for exposing you during animation and super energy (although the amount of energy is always moving, according to Noseworthy), players can create unique effects. Smith gave the example of generating ammo for your Fireteam after each of your finishing moves.

"The mod of your finisher will be one of the slits of another piece of armor," Smith said.

The animation of a finishing movement is equipped separately with the element having an impact on the gameplay. Players customize both separately, so they can choose the combat bonus they need without sacrificing the ultimate aesthetic hit they like. The benefits in play of the final moves are not affected by the equipment that the players in the final hit animation equipped.

"We thought of that as fighting emoticons," said Noseworthy. Players will probably win cosmetic finishing touches in the same way they do with emotes: via the Eververse store or a rare unlock for a tough challenge in the game. But players can only win mods that give bonuses. fighting Destiny 2.

"At launch, you will only be able to equip one paver, but we are working hard to equip them for many," Smith said. The studio finally plans to make sure that players have access to a final motion randomizer. Smith described this as a "box of chocolates", which means that players will never know the last step they will take when their Guardian will execute a target.

Depending on the power of their knockout mods, players may need to coordinate who finishes what in each encounter. Evaluating the risk / reward for the execution of a final shot in a tough boss fight adds a new layer to consider for players.

It should be noted that this system is still in development. During our conversation, Noseworthy and Smith joked that there had been changes in shots that day. When Bungie releases Shadow guard on September 17th, the knockouts could be a little different from those described in this interview.

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