Destiny 2's Shadowkeep finishers are microtransactions, which is less serious than it seems



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With two months up to Destiny 2: Guarding shadowsBungie begins to open up a bit more about what's coming, including a specific aspect of the expansion, the finishing system. Mark Noseworthy and Luke Smith spoke to Polygon about it, and I must say that the idea of ​​finishers is much more important than I expected.

We only saw them briefly in the Vidocs and caravans, a Titan hitting an ogre or a Hunter sabering something and sending it flying. Here is how the system works:

– Everyone will have a default finisher at launch.

– Once an enemy is below a certain health threshold, there will be a trigger indicator that a finisher is available.

– You can be damaged during the finishing and their execution will be very expensive.

– Finishers are more than just styling points, there will actually be a modification slot on the armor that makes the finishers make Something. The only example given was that they could generate additional ammo for your team.

– You will be able to equip only one finisher at launch, but Bungie is working on a multi-selector and the ability to randomize them so you do not know which one is coming.

– The two elements of this system are distinct: the style of the finisher and the active benefit that they bring to the game. And Noseworthy describes them as "fighting emotes", which means …

– Ultimately, it is likely that a large number of styles of finishers will be sold as microtransactions in Eververse, although some may be earned in the game, as is the case with some emotes. But the "combat benefit" component will not be sold.

I thought the idea of ​​finishers destiny kind of coming out of nowhere, but knowing that they were written as a way to generate revenue Eververse … makes more sense now. But honestly, I do not hate the concept. This seems to be a good mix of cosmetic influences and useful and useful objects in the game. It also means that we will almost certainly have some suggestions requested by the fans, like a Titan style.

The concept reminds me a little DOOM, where in this game you had an explosion of health or ammo when you eliminated an enemy instead of killing him with a weapon normally. I do not think we'll use pavers much as in DOOM, considering that they cost super and the core of destiny the gameplay is basically still gunplay. I wonder if we'll see interesting concepts such as close-up executions, and I'm thinking of a point-blank shotgun for Hunter or something interesting like that.

And I must say that the idea of ​​"fighting emotions" attracts me more than ordinary emotes. Pretty much the only thing I spend money on destiny these days are ornaments. Emotes are good when you receive them at random, but I rarely see the one I "must" have. But the finishers? Uh, I mean, depending on what they are, they are going to be pretty hard to pass.

Overall, this seems like a good addition to the game. Sometimes Bungie introduces new things that do not do much (remember artifacts?), But they hit more than they miss, and everything what I've seen and heard about the finishers seems fine, and I do not even care about microtransaction. We'll see how it works this fall.

Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and & nbsp;Instagram. & nbsp; Read my new science fiction thriller novel & nbsp;Herokiller, now available in print and online. I also wrote & nbsp;The trilogy born of the earth.

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With two months up to Destiny 2: Guarding shadowsBungie begins to open up a bit more about what's coming, including a specific aspect of the expansion, the finishing system. Mark Noseworthy and Luke Smith talked about it to Polygon, and I must say that the idea of ​​finishers is much more complex than I expected.

We only saw them briefly in the Vidocs and caravans, a Titan hitting an ogre or a Hunter sabering something and sending it flying. Here is how the system works:

– Everyone will have a default finisher at launch.

– Once an enemy is below a certain health threshold, there will be a trigger indicator that a finisher is available.

– You can be damaged during the finishing and their execution will be very expensive.

– Finishers are more than just styling points, there will actually be a modification slot on the armor that makes the finishers make Something. The only example given was that they could generate additional ammo for your team.

– You will be able to equip only one finisher at launch, but Bungie is working on a multi-selector and the ability to randomize them so you do not know which one is coming.

– The two elements of this system are distinct: the style of the finisher and the active benefit that they bring to the game. And Noseworthy describes them as "fighting emotes", which means …

– Ultimately, it is likely that a large number of styles of finishers will be sold as microtransactions in Eververse, although some may be earned in the game, as is the case with some emotes. But the "combat benefit" component will not be sold.

I thought the idea of ​​finishers destiny kind of coming out of nowhere, but knowing that they were written as a way to generate revenue Eververse … makes more sense now. But honestly, I do not hate the concept. This seems to be a good mix of cosmetic influences and useful and useful objects in the game. It also means that we will almost certainly have some suggestions requested by the fans, like a Titan style.

The concept reminds me a little DOOM, where in this game you had an explosion of health or ammo when you eliminated an enemy instead of killing him with a weapon normally. I do not think we'll use pavers much as in DOOM, considering that they cost super and the core of destiny the gameplay is basically still gunplay. I wonder if we'll see interesting concepts such as close-up executions, and I'm thinking of a point-blank shotgun for Hunter or something interesting like that.

And I must say that the idea of ​​"fighting emotions" attracts me more than ordinary emotes. Pretty much the only thing I spend money on destiny these days are ornaments. Emotes are good when you receive them at random, but I rarely see the one I "must" have. But the finishers? Uh, I mean, depending on what they are, they are going to be pretty hard to pass.

Overall, this seems like a good addition to the game. Sometimes Bungie introduces new things that do not do much (remember artifacts?), But they hit more than they miss, and everything what I've seen and heard about the finishers seems fine, and I do not even care about microtransaction. We'll see how it works this fall.

Follow me on Twitter, Facebook and Instagram. Read my new sci-fi crime novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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