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Diablo II: Resurrected will bring Blizzard’s classic 2000 action-RPG into the modern era when it releases later this month, with updated visuals and small quality-of-life changes. What it won’t have, at least at launch, is new content, but it’s something that could happen according to a new developer interview.
In an interview with group media (via Windows Central), Vicarious Visions studio design director Rob Gallerani and project manager Michael Bukowski discussed the creation of Diablo II: Resurrected and have also mentioned what the future could hold for us. Gallerani said the team is focusing on the right base game first, but there are plenty of ideas for what might follow.
“Nous voulions construire une base vraiment solide avant de commencer à parler des troisième et quatrième étages de ce bâtiment”, a déclaré Gallerani. “Si nous nous trompions sur ce qu’était le jeu de base, tout ce que nous faisions n’aurait eu aucun sens. […]We certainly have a lot of ideas, but for now we’re just waiting to make sure the base game is okay. […] We’ll have to see once the game goes live what we do about new runic words, new items, rebalancing, things like that. “
Some changes will already be live when Diablo II: Resurrected launches, such as the inclusion of runic words and items previously reserved for ladders, available to all players, and the fact that it will be playable on consoles. The game will also not have the original TCP / IP support, which has been removed for security reasons.
Diablo II: Resurrected will be released on September 23, as Blizzard continues to deal with the fallout from a lawsuit in the state of California accusing Activision Blizzard of fostering a culture of harassment and discrimination against women in the workplace. job. The lawsuit allegations have led to the departure of many Blizzard veterans, including former Diablo IV game director Luis Barriga. Diablo IV does not have a release date at the moment.
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