Diablo 2: Resurrected limits ultra-wide support because it breaks the game



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The beta of Diablo 2: Resurrected opened its fiery doors to everyone last month, and according to Alice B’s tale, it was a fairly enjoyable nostalgic journey. However, some gamers may have had a little too much fun, especially thanks to the use of ultra-wide monitors, which Blizzard says will no longer get full 21: 9 support in the remaster.

The developers Blizzard Entertainment – who amicably recalling, are part of Activision Blizzard, who are currently being prosecuted for an alleged culture of sexual harassment and discrimination and are accused of destroying documents relating to the case – explained the issue 21: 9 in a blog post. Apparently, as early as April’s technical alpha test, it became apparent that ultra-wide resolutions allow players to see and interact with monsters (i.e. extinguish their lives) at distances “beyond the intent of the original game”.

In other words, the arching characters could spot the baddies, probably just scary, outside of their usual aggro range, which they could attack with impunity. So much so, in fact, that the demons’ AI wouldn’t allow them to react at all, let alone see them dragged into combat at a longer distance than usual. The resulting range advantage would apparently allow players to simply kill their remote careers at will.

In a purely single player game this could be seen as just a fun oversight, although, of course, Resurrected also had a multiplayer component, and the advantage of 21: 9 players over those with a more standard 16: 9 monitor was obviously too much for Blizzard. “To protect the integrity of everyone’s experience and promote a level playing field for all,” the post read, “those with ultra-wide monitors will be able to see their gaming screen expanded to 19: 9 (the maximum length of the game screen limitation zones) with a sticker on the sides of the game screen.

“We recognize that gamers have spent a lot of money putting their 21: 9 hardware setups together and seeing black bars can be frustrating for their experience. So we’ll continue to follow these discussions and explore possible solutions that don’t change the way the game is played. ”

19: 9 is still technically an ultra-wide aspect ratio, but yes, expect some big black bookends if you end up playing Diablo 2: Resurrected on an ultra-wide screen when it launches on the 23rd. September. Since this is a remaster rather than a remake, I wonder if there wasn’t a feasible technical alternative like extending the aggro ranges, or if such changes were possible. but did not match the spirit and feel of the original game.

Either way, it’s a bit of a shame – some of the best gaming monitors are ultra-wide – but as my dad always says, “better to compromise than to lose screen format support altogether. large”.



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