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Those who hope to dive into Operation Dark Hours, the first eight-player raid mission of The Division 2 will have to settle for more invaded missions next week. Massive announced earlier today that it would delay the April 25 Title 3.0 update at an indeterminate time in May, which would give them a little more time to tweak and balance the balance on the test server. audience that has just been launched. They also presented some of the ideas they proposed on the PTS, including radical changes to the dark area and the overall PvP equilibrium. You can see today's complete development flow (and a summary) below.
The most important of all the changes announced today (and currently being tested on the PTS) is an overall reduction in PvP damage. Lethality is declining, even though skills do not have the same impact as firearms, to encourage their subsequent use. Pulling from the hip also disables critical hits. You must therefore use the test pattern to obtain maximum damage. NPCs in dark areas will also become less deadly and a little more difficult to kill. All this contributes to the image of a slightly slower and more tactical game, while maintaining the cooperative style.
They want players to compete more in the Black Zone. The pairing now runs between two parentheses – level 1 players to 30 in one, the final stage players working the world levels in the other. Occupied shadow areas will now have fewer EXP penalties in case of death and fewer NPCs to further encourage clashes. In Conflict mode (the structured 4v4 PvP mode), they also synchronize team responses to increase the chances that teams stay together. Finally, you can now get items up to Gear Score 515 in dark areas, encouraging players to also view it as a source of PvE progression.
All of these changes are exclusive to PvP and the PvE balance must remain largely unchanged. Nevertheless, some general balance adjustments have been made to the PTS that Reddit players have documented. They have greatly adjusted their armor and weapon benefits, with many reductions and some improvements. Unbearable in particular became much more powerful, able to work with other armor talents and restore 70% of your maximum armor in seven seconds after its erasure, up from 25% in five.
Of course, all these changes will not be included in the last 3.0 update. Massive said that their main focus on the public test server is bug hunting. They will not test Operation Dark Hour on Operation PTS either, because they want to surprise all players at the same time, fingers crossed for their internal test team to be up to the task.
If you're feeling bold and want to try these balance changes sooner, check out this official FAQ on how to join the public test server and leave comments on the official PTS forums. For the rest of us, I'm just happy to have more time to get through the world 's stages before the new raid – which undoubtedly calls for top – notch gear – does not make any sense. come. The Dark Hours operation will be launched in May.
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