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With the release of The Division 2 Title 3 update, Massive releases release notes and details on Phase 2 of the PTS.
Originally scheduled for April 25, the Division 2 Title 3 update was postponed until May with the game's first raid, Operation Dark Hours. The update is being tuned to the PC's public test server, announced earlier this month.
The PTS is divided into phases, the first being devoted to the elimination of bugs. Title 3 entered Phase 2 of the PTS this weekend and Massive detailed the changes she would like to see monitored by the community, while posting detailed update notes.
Since the Title 3 update is still in the process of being changed, any changes made to the release notes will not necessarily have been applied to the platform control system, while Other edits made online may not be in the notes.
"With our development team quickly adapting to our own data and player feedback, the release notes will be incomplete for this phase 2, but we strive to have them as complete as possible for the final release of the game. title update in May, "said the developers.
Specific changes on which players were asked to comment in terms of difficulty and general issues include re-calibration, Revive Hive, Blocked Characters, Control Points and "Sponginess, Lethality and Appearance of NPCs in Missions", as well as than the heroic difficulty.
Complete release notes for Title Update 3 Phase 2 are available below. There is still no specific date for the full update update, although last week a surprise fix revealed this difficulty rebalancing and reducing the damage done to named bosses.
While waiting for the title update 3, prepare the raid with these top level sets for each style of play.
New feature: Operation Dark Hours
Operation Dark Hours is our first 8-player raid in Tom Clancy's Division 2. He associates eight players together for the first time in franchise history to experience the toughest activity of the game. Teamwork, collaboration and adaptation will be needed to defeat the Black Tusk .
PLAY CHANGES
Homemade
- Increase of 200 base cap of craft materials receiver components and protective fabric, which means that their hood starts at 350 and ends at 600 with all the advantages of the material capacity.
- Inaya al-Khaliq, from the base of operation, is now a craft seller. It sits next to the White House craft bench.
- Added specialized skill models that are superior to their stock.
- Adding an additional weekly plan to his stock.
- Moving manufacturing plans from the supplier from the base of operations to his stock.
- Note: Although Inaya offers a variety of master plans, there are still other sources in the game such as rules and checkpoints.
- Handcrafted exotic weapons will now always be upgraded to the maximum level of gear of the world level in which they are manufactured, when the upgrade plan is used.
Equipment
- Gear will now include better defensive rolls.
- Gear Set – Wired
- Now grants skill damage instead of shock duration.
- Gear – Directive in progress
- Now grants special ammunition on all weapons, including the currently equipped weapon.
- Now grant special ammunition on all killings, not just on weapons.
- Gear – True Patriot
- Debuff cycle reduced from 4 seconds to 2 seconds.
- Increased damage dealt to nearby targets when Full Flag is active at 50%.
- New mods: Auxiliary skills battery
- Auxiliary skill sets enter the skill change slots and grant a skill power.
The icons
- The item intel confidential gear set now has a project icon to better reflect its use.
Booty
- The loot containers will now be reset at a predefined time.
- The checkpoint rewards container will also be reset with this daily timer.
- Improved quality and quantity of drone helicopter spoils.
- Slightly reduces the maximum amount of loot available in clan caches.
- The loot containers in the Cabinet now have a chance to contain dark zone keys.
- Increase the chance of losing ammo from enemy NPCs to reduce situations in which players lack ammo during prolonged battles in higher difficulty activities.
Missions
- Headquarters of the bank
- Difficulty reduced for solo players.
- Roosevelt Island
- Difficulty reduced for solo players.
AI NPC
- Update the RC blade to solve various problems.
- The Elite Medic impulse Grenade has been modified.
- Do not apply disturbing anymore.
- Reduced impact radius.
- The impact radius of the grenade should now be easier to see.
- Decreased damage done to veteran, elite and named NPCs.
- Enemy NPCs should no longer be able to shift players with a melee attack if the player is equipped with a ballistic shield.
- Helicopter drone
- Health improved.
- Increased damage
- Improved movement.
- Decompression radius of Outcast Suicide waistcoat decreased
- Reduced damage and health of NPCs above normal difficulty.
- More variety of NPCs at higher difficulty levels.
recalibration
- The recalibration has been modified to allow the majority of the statistics to be moved as is, from one element to another, while reducing the risk of reaching the ceiling of the misplaced statistics. To achieve this goal, we express the recalibrated power as a separate number, next to the speed score. As such, recalibration will no longer increase the item's gear score. All existing recalibrated items will have their recalibrated extra gear score converted to the new format.
- Adjusted cost and possibility to be recalibrated for
- End
- Knee pad
- Calculated
Awards
- Bounties XP has been increased.
- All weekly settlement projects now provide plans.
- Addition of a new daily craft project that awards plans.
- Increased quality of weekly project equipment awards.
skills
- Drone of assault
- PvE: The drone will now more actively search for a new target when it loses its current target.
- Defender Drone
- Will now drain faster once a shot has been deflected.
- Reinforcer Chem Launcher
- The reinforcing gas clouds do not stack anymore.
- Beehive Reviver
- Fixed other occurrences of players not reactivated.
- Resuscitation time slightly increased.
- Riot Foam Chem Launcher
- Increased the basic duration of the riot foam when it is used against an NPC.
- Pulse scanner
- Cooldown reduced from 120 to 90 seconds.
Gear Talents
- Berserk
- Increase in required maximum armor depleted by 10% to 20%.
- Now requires 7 offensive attributes.
- Black-smith
- Increased armor repair by 25% to 50%.
- Can now happen every 15 seconds. (was 10 seconds)
- Now requires 7 defense attributes.
- Bloodlust – PVE
- Increased weapon damage awarded from 25% to 35%.
- Duration reduced from 10 seconds to 5 seconds.
- Bloodlust – PvP
- Decrease in weapon damage granted from 25% to 20%.
- Duration reduced from 10 seconds to 5 seconds.
- Bloodlust now requires 9 offensive attributes.
- Leech – pve
- The depletion of the enemy's armor adds a + 25% bonus armor stack for 10 seconds. The maximum stack is 6. (was 20%, 20s, 5)
- Leech – PvP
- The depletion of an enemy's armor adds a stack of 20% bonus armor for 5 seconds. The maximum stack is 5.
- Blood sucker now requires 11 offensive attributes and an assault rifle equipped with SMG or LMG.
- Critical
- Critical damage bonus reduction from 8% to 5%.
- Clutch
- Increased health gained by critical hit from 15% to 20%.
- Reduced armor gained from 2% to 1% per critical hit.
- subtract
- Increase from 5% to 10% of armor repairs for head shots.
- Knee pad
- Increase from 10% to 15% chance of applying bleeding when you shoot an enemy in the legs.
- Patience
- After being in the shelter for 5 seconds, the armor will repair 5% every 1 second. (was 3s).
- Now requires 6 defense attributes
- safeguard
- Duration reduced to 5 seconds.
- Can only happen once every 20 seconds (this was already the case but it is now reflected in the tooltip.
- Now requires 4 attack attributes or less.
- Observer
- Increased weapon damage in Pulsed Enemies by 10% to 20%.
- Now requires 5 utility attributes.
- Surgical
- Critical strike chance bonus reduced from 8% to 5%.
- Unbreakable – PvE
- Increased the amount of maximum armor repaired when the armor is depleted by 25% to 70%.
- Increased the duration of use of unused armor kits when the effect is triggered for 5 to 7 seconds.
- Unbreakable – PvP
- Increase in maximum armor repaired when the armor is depleted by 15% to 25%.
- Increased the duration of use of unused armor kits when the effect is triggered for 5 to 7 seconds.
- Unbreakable now requires 11 defense attributes and no other talent affecting the armor kits.
Talents of arms
- Frenzy – PvE
- For 10 bullets with magazine capacity, get + 2% firing rate and 2% weapon damage for 5 seconds when reloading empty.
- Frenzy – PvP
- For 10 bullets with magazine capacity, get a + 1.5% fire rate and 1.5% weapon damage for 5 seconds when unladen.
- Killer
- Now deals 30% critical damage for 5 seconds.
- Preservation – PvE
- Killing an enemy repairs 10% armor over 5 seconds. Headshots improves the repair to 20%. (was 5%, 3s, 10%)
- Preservation – PvP
- Killing an enemy repairs 5% armor in 3 seconds. Headshots improves the repair to 15%.
- Preservation now requires 7 defense attributes.
- Reformation
- Increased the number of repairs and care of the shotgun neutralization skill to 25%, instead of 25%.
- The duration has been reduced from 25 to 20 seconds.
- Now requires 9 utility attributes.
- Point
- Increased skill damage from 25% to 35%.
- Duration increased from 10 seconds to 20 seconds.
- Now requires 5 utility attributes.
- tense
- Increased need for armor missing from 5% to 10%.
- Unhinged
- Damage bonus reduction from 25% to 20%.
- Negative reduced handling from 35% to 25%.
- Unstoppable Force – PvE
- Killing an enemy now deals 2% weapon damage per 25,000 Max armor.
- Unstoppable Force – PvP
- Killing an enemy now deals 1% weapon damage per 25,000 Max armor.
sellers
- Sellers will now check the highest global level reached by players and offer items of this gear score, instead of offering the world's highest level items available in the group.
arms
- SOCOM MK20 SSR
- Now has a specialized quality skin slit and more.
- talkative
- Beautiful Dreams / Lullaby
- Ruthless / ruthless
- Plague
- Freedom
- TAC-50
Conflict
- Reinforcement of the armor
- Boost provided reduced by 50%.
- Armor value on nameplates
- Improved visuals to better reflect the level of armor of an enemy.
- Balanced
- All players are now resized according to the Max World Tier Gear score.
- Primary statistics are set to high-end values.
- Standardized talent substitutions are applied.
- Budget allocation of non-standard items is preserved.
- No additional bonus is applied
- Unlocked mods and talents from unstandardized builds are active.
- Items higher than Gear Score 500 will be resized to 500.
- No bonus stats will be applied to these items.
- Recalibration bonuses are not applied.
- PvP-specific replacements
- Global damage modifiers Weapon and Skill.
- Weapon damage modifiers and targeted skills.
- Assault rifles now have a PvP 1.25 damage scaler.
- The behavior of skills is a priority.
- Increased damage
- Boost provided reduced by 50%.
- The conflict NPC has been moved to a more prominent place, next to the helipad outside the base of operations.
- respawn
- Re-appearing players are now much more likely to reappear with their teammates.
- skills
- The cooldowns of skills are no longer reset when a player is killed.
PvP
- The damage modifier is reduced to increase the time needed to kill.
- The skill modifier has been increased to allow Skills to have more impact in PvP.
Dark area
- Contaminated booty
- Patrons now guarantee a drop of contaminated booty.
- More difficult landmarks can drop many contaminated objects.
- The fall rate of core NPCs, veterans and elites has been reduced, but they now have a very good chance of dropping tainted loot.
- Dark Zone bag size
- The default bag size has been increased to 6.
- Level 1 bag space The space now increases the size of the bag to 8.
- The Bounceback level 4 benefits now reduce Dark Zone XP lost to death.
- Level 10 increases the size of the bag to 10.
- Dark Zone Supports
- Bracketing reduced to:
- Level 1 – 30.
- Players in the world levels.
- AI NPC
- Reduced damage
- Increased time to kill.
- Landmarks
- Adding a short cooldown to benchmarks.
- rascally
- The cooldown has been removed.
- There is still a recovery time of 5 seconds.
- Thieves Den
- Now lets players change weapons.
- Busy dark area
- Damage modifiers
- Added a separate PvP damage modifier.
- XP
- Reduce the loss of DZXP to 35% of the XP of your ranking in the Black Zone when you are killed.
GENERAL
Text chat enhancements
- Players can flip the display of personal and collective loot drops.
- The text discussion will now lose focus after sending a message.
- The Group tab will be populated with all members of the raid when queuing for a raid.
- Best return of information when attempting invalid actions in a text-based discussion
settings
- Adding a neutral lighting setting to all platforms.
PC
- settings
- Added the "anti-aliasing" graphic parameter with the new Ultra alternative for a sharper image in motion.
IU
- Character sheet
- Will correctly update and display the Precision, Stability, Recoil, Weapon Exchange, and Reload Speed bonuses from + Weapon Handling.
BUG CORRECTIONS
- Issue solved: Bounty NPC animations were broken.
- Problem solved: PlayStation 4 players were not able to complete the recommendations of Big Game Hunter.
- Fixed a problem that could prevent players from completing the side mission medical camp attack.
- Issue resolved: Armor values on the AI in the dark area were not properly scaled.
- Fixed a problem that prevented the sniper turret from targeting targets out of sight in PvP.
- Issue resolved: Pulse Scanner and Remote Pulse were not properly affected by the skill duration.
- Fixed various issues where skill bonuses were not applied correctly.
- Fixed an issue whereby the award-winning projects in the Colonies rewarded the wrong amount of XP and credits.
- Fixed a problem that prevented clan crates from rising properly when they were open in another player's session.
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