The first Dragon Quest Builders was an underrated gem, a delightful game that proved that Dragon Quest and Minecraft go together as well as peanut butter and pickles. The second game, which will be released on Friday, is even better.
I played a dozen hours of Dragon Quest Builders 2 so far thanks to a copy provided by Nintendo, and I am pleased to announce that it is fantastic. Although there are still a few things to complain about – a boredom, a repetition, those terrible transliterated accents – there is everything you want from a sequel to Dragon Quest Builders. This picks up what worked so well in the first game, such as the weird personalities and that satisfying feeling of busy work that can only come from moving small blocks to bigger blocks. It also fixes most of the flaws of the first game.
The most taken thing at first sight Dragon Quest Builders, for example, was the structure. The game was divided into four chapters, each on an island with a different theme. Each one forced you to visit a new village and to know its inhabitants, then to solve their problems by building rooms and finishing by defeating a kind of big boss. Once you have finished one chapter and moved on to the next, you had to press the reset button, starting from scratch for your city, your items and your equipment. You even had to relearn some of the recipes you had already sorted the last time.
Dragon Quest Builders 2 is a little different. You will always travel between thematic islands, but you will also have a main base to call yours. In fact, the idea is that you travel around the world to find new recruits and techniques to use on your home island, the island of enlightenment. Then, when you get ingredients and building blocks from other islands, you can take them home and use them to turn your main island into a sprawling empire. (Or, as will probably be inevitable, a big phallus.)
The rhythm is as follows: you go to an island and spend a lot of time there, helping the villagers and getting to know their quirks and their character traits. The first island, for example, is entirely devoted to agriculture. It will teach you how to plant crops such as pumpkins and tomatoes, irrigate them and cook them. You will spend many hours on this island building bedrooms and kitchens, giving your base a neat appearance and contributing to the revitalization of farmland. You will be helping people like Britney, a soldier who talks in memories, and Rosie, an idealist who just wants to learn how to be a good farmer. Then, once you have defeated the boss and solved all the problems of the people, you can go back to your home island, taking away your knowledge of agriculture – and, according to the story, even some villagers – with you .
It's a smart structure, which allows you to maintain a successful single base without sacrificing the stand-alone stories that worked so well in the first game. There is also a general account of a world in which the evil (so lovable) children of Hargon have banned construction for destruction. Alongside your partner, a combat-loving amnesiac who passes close to Malroth and who may or may not be linked to Dragon Quest Demon of the same name, you went to fight the children of Hargon and proselytize the wonders of construction for all those you meet.
Here are some other improvements Dragon Quest Builders 2 on the first match:
- Whereas in Dragon Quest Builders you had to worry about the disintegration of your hammers and swords over time; in this one, you do not even have to give them a second thought. Your hammer is assigned to a button, your sword is assigned to a button, and that's the end.
- Dragon Quest Builders 2 also introduces new tools to make construction more convenient, such as a carafe of endless water (to make pools and rivers) and a pair of gloves that allows you to manually move blocks without having to destroy them and collect them beforehand.
- Another example of small improvements that really help Dragon Quest Builders 2When you have a quest or plan that requires you to craft specific objects, these objects are now highlighted when you open your manufacturing station. Instead of just having to memorize the things you need to make, for example, a small room, you can now refresh your memory in the Craft menu. Anyone who played in the first match will understand how nice it is.
- You can create multiple objects at once. Change of game
- In the first game, you would upgrade each village on the island by building rooms and pasting decorations to accumulate points of the city. Earn enough points and you'll gain a level, which will allow the village to grow and prosper. In Dragon Quest Builders 2, you go up to level by recovering the little hearts that your city dwellers deposit after you have done them a service and built their comfort. It is much more flexible and satisfying, rewarding you more regularly than the rigid point system of the last game.
- There is multiplayer! I have not tried yet, but hey, multiplayer!
- You can get a glider, Breath of nature-Style, to fly long distances and land safely at great heights without suffering damage.
- There are also quick trips this time around. Each island has a number of points on which you can easily zoom in with the touch of a button.
- You can carry a virtually unlimited number of items in your bag, which is very, very nice.
- In addition to the main islands, there are a handful of tiny areas with procedurally generated maps and lenses that you can use to get new items to enhance your home base, in case you're worried about missing out. Activities to do.
- In the right conditions, when you set up a construction plan, instead of placing everything yourself, your villagers will do it for you, allowing you to play Construction Boss while your henchmen follow your every wish. I hope they do not unionize!
Everything works fine, and from what I've played until now, I highly recommend Dragon Quest Builders 2. It's just a shame for those damn accents.