Dragon Quest series creator Yuji Horii teases various announcements for 35th anniversary in 2021



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Dragon Quest - Yuji Horii

2021 will mark the 35th anniversary of the Dragon quest series in Japan, and creator Yuji Horii said he expects various announcements to celebrate.

During his closing speech at Dragon quest x Fall Festival 2020 on October 30, Horii said, “Thank you very much for today. Next year, Dragon quest will celebrate its 35th anniversary. I think we can make all kinds of announcements on this. And there is still a lot of fun to look forward to in Astoltia [the world of Dragon Quest X]. Please continue to support Dragon quest In the future. Thank you so much!”

There are a number of Dragon quest projects known to be in development that Square Enix can share updates on in 2021, including:

  • Infinity Strash – Dragon Quest: Dai’s Adventure – Announced in May 2020, Infinity Strash – Dragon Quest: Dai’s Adventure is an action RPG based on the manga and anime series Dragon Quest: Dai’s Adventure. Platforms other than “console (s)” have not been announced, but will launch in 2021 in Japan.
  • Dragon Quest XII – Preparations for Dragon Quest XII were first confirmed in June 2019. And in January 2020, Yuji Horii commented again, stating that the sequel was “still a bit to come”. That could rule out a 2021 release, but not a 2021 reveal.
    • Dragon quest New HD Title – In June 2019, Square Enix published job offers to work on a “new HD title” in the Dragon quest series, with the aim of “creating a new attraction for Dragon quest to fans around the world. »Given the timing of the job posting and the fact that it comes from Dragon Quest XI: Echoes of an Elusive Age development team, it is possible that this project is Dragon Quest XII.
  • Dragon Quest monsters New title – A new Dragon Quest monsters game for console (s) with younger versions of Erik and Mia from Dragon Quest XI: Echoes of an Elusive Age was first announced in November 2018. But in January 2020, series producer Taichi Inuzuka suggested that the game was facing difficult development.

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