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If you haven’t played Dwarf Fortress, the incredibly detailed fantasy world simulator, you can’t understand how much of a nightmare playing is. It’s not the ASCII charts that embarrass you, it’s the menus, which hide information and common actions through countless different huge menus, each of which must be accessed with a different button press.
Take a look at the screenshot above, then. You might think it looks like the UI of an early 2000s Paradox game that doesn’t have an art pass yet. But to me it looks like heaven.
This is an ongoing menu view of Dwarf Fortress’s upcoming Steam re-release of Kitfox, which aims to make the game accessible with a good set of tiles and a set of menu improvements. What you see above hasn’t had an art pass yet, according to the Steam blog on this, but it does represent an attempt to gather important information and actions in one place when the player inspects a tile. particular and creatures. above.
“Overview tabs and boxes are still evolving, but the screenshot here is where we are so far in the game,” the post read. “Between physical attributes, mental attributes, personality facets and beliefs, the game chooses the six strongest or most unique and displays them in the preview. You will still be able to access the full set of data in the tabs; the purpose of these boxes is to answer simple questions and provide the best flavor and context. The same goes for items, skills, positions and the rest. Full data and options are found in tabs, with a brief summary at the top level. “
If there is more than one dwarf or creature on the tile you are inspecting, you will be able to navigate through them via “small tabs that appear on the right side”. This should make it easier for birds to pass through Nate’s bird hole, for example.
There is no proposed release date yet for the Steam version of Dwarf Fortress, but there are several development updates each month for anyone to follow. This is the game I am most looking forward to in the world.
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