Dying Light 2 – Road to E3



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Choice and consequence.

By Lucy O & # 39; Brien

I love good zombie games and especially good zombie games playing with the format. The last time we saw Dying Light 2 at last year's E3 – where it was announced – the demo promised new, fun changes to the formula in an open world designed to inspire unbridled escalation while hordes of undead chased you.

First of all, its sandbox – 4x larger than the original sandbox – can be changed according to your choices. There is a group of factions scattered in its "dark modern age" world, and your loyalty to them will change the resources available to you as Dying Light 2 progresses. For example, if you choose to market with bandits who have killed a man instead of avenging him, you will align with their faction.

This means that you now have access to the bandits black market water supply system, which is important because water is a coveted product in the world of Dying Light 2. The more you give power to bandits, your world will become more sensitive: it will look darker, for example.

Alternatively, if you chose to avenge the man, you align with his faction. This faction could be particularly effective because it will provide you with a constant flow of running water, but also hyper-vigilant and legal. This means that if you break the law, you have problems and you will not always want to abide by the law in Dying Light 2.

Apart from this world formation, the number of movements of Dying Light 2 is twice as great. There is also a new type of puzzle, the "parkour puzzle", which requires you to perform a series of moves without your endurance bar exhausted. The idea that you may need to complete them meticulously by sprinting from hordes of voracious zombies is thrilling.

As for what I want to see from Dying Light at E3, this is the perfect time for a hands-on experience. I am intrigued to see how my choices change the look of the game world and if there are shades of gray. Will some options be blocked if you associate with one faction rather than another? Can you align with multiple factions? What does your world look like if you do it? And how does this affect the story?

I am also intrigued by a possible multiplayer component, which was highlighted in an interview with Gamespot last year. The cooperation was also an integral part of the first version of Dying Light, and I'm excited to see how the Techland developer has evolved this time around.

What do you want to see from Dying Light 2 to E3? Let us know in the comments below!

Lucy O'Brien is Editor-in-Chief of Features at IGN. To follow her Twitter.

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