Elder Scrolls Online: Gates of Oblivion is more than a TES4 MMO



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Elder Scrolls Online: Gates of Oblivion is the sequel to last year’s Dark Heart of Skyrim adventure, with the massive Blackwood expansion taking center stage in June with 30 hours of new story content, a new area, Companion system and tons more. And despite the fact that its name is reminiscent of a beloved game, Gates of Oblivion is much more than a massively multiplayer version of The Elder Scrolls 4: Oblivion.

Creative Director Rich Lambert, himself a producer on The Elder Scrolls 4, joined me for a video call to talk about everything coming to Elder Scrolls Online this year. As you might expect, you’ll be able to explore familiar places as they were 800 years before the events of Oblivion, but Lambert describes most of the new content as ZeniMax’s “own take on things”. There’s also a greater emphasis on the hellish realm of Oblivion Mehrunes Dagon’s villain, the Deadlands, and we’ll even get to explore a reimagined version of Gideon’s town, which hasn’t appeared in a game for 27 years.

Elder Scrolls Online

(Image credit: ZeniMax Online Studios)

“It won’t be a direct face-to-face,” Lambert says. “Mehrunes Dagon is still trying to understand the science behind the gates of Oblivion … But there will be familiar nuances. So, Leyawiin is the capital. And so, Leyawiin is still roughly the same shape, the same size as in our time.”

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