Epic Games tried once again to balance the controversies of the mechanical game of Fornite.



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The players quarreled FortniteB.R.U.T.E. mech since its addition at the beginning of season 10. But instead of yielding and removing the mech, Epic Games strives to balance the vehicle so that everyone can enjoy. The last fix is ​​the next step towards this goal.

The updated mech will launch fewer rockets and give players more time to respond to each rocket by increasing the time they shoot. The mech will gain more materials by walking in buildings and trees; they will have to be gathered in the old fashioned way.

The Mechs received a little more health, from 1000 to 1250, to help balance these changes. The cost of using the on-screen on the machine has been reduced to 200, against 75 €. These adjustments will make the machine more durable, while hopefully limiting its destructive power.

You can read the release notes below for a complete list of changes:


Fortnite B.R.U.T.E.E. mechanical changes

BRUTE.

Decrease in the maximum number of rockets fired by the B.R.U.T.E. in a single charge of 10 to 6.

Decrease in the speed at which rockets are launched from B.R.U.T.E. 56%.

Our goal with these changes is to increase the number of exchanges between users of the B.R.U.T.E. and the players they face. These changes allow players on receipt of the missile strike to have more time to react and protect themselves.

  • A 42% decrease in the explosion radius of the B.R.U.T.E.

Our goal with this change is to improve coherence and understanding around missile dams. B.R.U.T.E.s will continue to be a solid option against structures, but less deadly against players.

  • Increased the cooldown of the dash by 3 to 5 seconds.

The cooldown of the previous indent not only increased the mobility of B.R.U.T.E., but also made the latter a more difficult target to strike at a distance than we would like. The adjustment here reduces the possibility of quickly bridging gaps in the B.R.U.T.E. while also increasing the ability to land shots for players facing B.R.U.T.E.

  • Decrease of 33% of the speed obtained thanks to the boosting in the air.

We want to reduce the capacity of B.R.U.T.E. engage and disengage over long distances to encourage a more strategic approach to dating. In general, we hope that the US will stop being very mobile and put more emphasis on its already defensive nature.

  • B.R.U.T.E.E. It grants more material to the driver and the passenger when it is trampling or passing through the environment.

Note: This change should be applied soon after the other changes.

Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reducing the instances where players can grow faster than expected without exposing themselves to danger.

Adjustment of nesting rate variability for phases 1, 2 and 3 of the storm in the main modes. Recurrence rates in the arena will remain unchanged.

Storm phase 1

29% chance of showing 0.

14.3% chance of spawning 1.

14.3% chance of showing 2.

14.3% chance of spawning 3.

14.3% chance of spawning 4.

14.3% chance of spawning 5.

33% chance of showing 2.

33% chance to spawn 3.

33% chance of spawning 4.

Storm phase 2

25% chance of generating 0.

25% chance of spawning 1.

25% chance to spawn 2.

25% chance to spawn 3.

33% chance of showing 2.

33% chance to spawn 3.

33% chance of spawning 4.

Storm phase 3

25% chance of generating 0.

25% chance of spawning 1.

25% chance to spawn 2.

25% chance to spawn 3.

33% chance to spawn 1.

33% chance of showing 2.

33% chance to spawn 3.

  • Previously, the first phases of a match were guaranteed with a minimum amount of B.R.U.T.E.E.s. We would like to give a little more variance to this experience so that the matches do not always proceed in the same way. The overall average number of B.R.U.T.E.s per match is slightly reduced.
  • Reduced the hardware cost of using the shooter's over-shield from 200 to 75.

Our goal is to put more emphasis on the use of materials for a positive defensive benefit.

  • B.R.U.T.E increased health from 1000 to 1250.

With the modifications above, the users of the B.R.U.T.E.E. need to play a little more strategic than before, so we want to give a little more time to do it.

Junk Rift

  • The Junk Rift has been temporarily removed from the Arena playlists.

This is due to an audio problem caused by the fact that the portal is significantly higher than a reader.

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