Every Assassin’s Creed game now starts with a smaller Assassin’s Creed game



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I had hours Assassin’s Creed Valhalla – maybe six – before the game’s title sequence unfolds and the game is played really started, and Eivor sailed away from Norway and England. In the end, it’s absolutely a trend for Assassin’s Creed games to start with a smaller Assassin’s Creed.

The Greek island of Kephallonia held this role in Assassin’s Creed Odyssey. Now a small region of Norway is doing the job Valhalla. It’s a fantastic and manageable open space, which is the video game equivalent of a playground – a safe place to explore. It’s not without its dangers, of course, but it’s leveled properly to accommodate early players. (Except for a power level zone over 200 which is specific to endgame things. Please don’t go, my child.) And that settles.

Norway from Valhalla is a beautiful snowy world. Sure, the game apparently wants to send you to England, but I suggest you stay awhile. Learn about the systems. Embrace Norway. There are, of course, the great times to synchronize the world, but a lot of gold and mysteries abound too. These are particularly useful; you won’t go to England with empty pockets and low power.

It certainly helps that Norway is fun to explore, with plenty to do before setting out for new lands. For example, here are a few things I did: I took part in a trial run to win a date with a woman; solved landscape puzzles to find loot chests; took mushrooms and hallucinated; climbed massive mountains; and sought out legendary momentum.

The tutorial parts of video games can often seem a bit tricky to handle, and that’s certainly true at the start of Valhalla, as well. But I love this open-world way of experiencing much of what the larger game has to offer, but in a way that feels manageable. There is therefore a lot to do and find Valhalla once England opened up, the concise nature of Norway (although, honestly, still quite large) is a welcome sight to start the game. It allowed me to find out what experiences I would be interested in seeking in England. (For what it’s worth, finding mysteries has been the most exciting side-quest for me.)

As I mentioned earlier, this is a design element that has been picked up and repeated in previous Assassin’s Creed games, but probably the most recognizable of all. Odyssey, which allows players to let off steam around the equally stunning Greek island.

Even after playing Valhalla for over 65 hours, I have always been eager to return to Norway to experience this world a little. In my first six hours there, before I started the main questline, I couldn’t touch every part of the map.

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