Everyone plays golf VR – TheSixthAxis



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It may not be as thrilling as the upcoming Blood & Truth movie, the twisted humor of Trover Saves the Universe or the heroic fantasies of Iron Man, but Everybody's Golf VR is a game that PSVR owners should not neglect.

You do not even have to guess when Everybody's Golf VR is; this latest Clap Hanz and Japan Studio game does exactly what it says about tin. This spin-off of virtual reality feels much more condensed than that of Everybody's Golf 2017, eliminating nonessential items such as social hubs and mini-games – basically, any non-business-centric game. golf – and losing the key multiplayer features that everybody's It's a pity that golf has long been known, but there is always a captivating entertainment factor. It's the virtual reality that supercharges the distance between casual golf and the complex golf.

At first, you only have one 3-hole course before other options begin to open, which adds even more routes to what you can play. Everybody's Golf VR does not have the same importance, there is always an XP-driven progress system that feeds you with rewards as you progress. This helps to give the game a structure with additional unlocking, such as new clubs and cosmetics for caddies, which also provide a welcome incentive to keep playing.

Movement controls are the only way to interact with the game. DualShock 4 and PlayStation Move can be used, but the winner is very clear. For an innovative feel, an immersive and accurate experience, you'll need one of Sony's aging rod-like peripherals.

Wrapping my two hands around the PlayStation Move controller (which I managed to manage despite my incredibly large legs) and steer it to the ground is something so natural. Then, with the least possible effort, I took my first momentum. Nothing. Again, nothing. Again, nothing.

Having reached my exact size in the game, Everybody's Golf VR had perfectly calculated the placement of the ball, so the only way to make a hit was to correct my posture, straighten my arms, and then keep that shape when where I was preparing for another swing. Say what you want about PlayStation Move and its inherent limitations. Here, it works incredibly well. Turning right before shooting will bend the trajectory of the ball, while cutting it from inside a bunker will make you feel like you're really in a difficult situation.

The fantastic design of the UI is what is best. Despite its cartoony spirit and relaxed aesthetics, Everybody's Golf has always been able to give players all the information they need to judge a shot. It blends seamlessly into virtual reality with a non-intrusive map, a power meter, and various other numbers and overlays that help judge each shot.

If you only play for fun, you can escape without fear on the putting green before attempting a putt, but you have the choice between changing direction, changing clubs and even zooming out. whole course. All this is done by a series of simple pushes on buttons.

This is neither a complaint nor a surprise, but once you have these basics, the main gameplay does not have much to offer. Right now (or club), Everybody's Golf VR provides you with all the tools you need – fun and challenges come from different course plans and your technique.

It's also hard to criticize the game's appearance. Although not a cinematic dropper, this latest entry into the EG franchise is a noticeable improvement with its more realistic characters and environments. It loses a little of this unusual charm, although the additional immersion allows a welcome compromise.

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