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The tech giant is aware of its reputation. “We take this approach of presenting ourselves politely, introducing ourselves … and delivering results with respect,” Vivek Sharma, head of Facebook Gaming, told CNN Business.
Viewing hours are one of the most common metrics to measure the popularity and success of a live streaming platform, telling advertisers and viewers how many millions of people are. on the platform with money to spend on content creators through subscriptions and donations.
Analysts and Competitors Reflect on What They Learned About Throwing Money Strategy to attract the most popular designers. Mixer’s fate proved fans don’t always follow a creator on a new platform.
“We’re not really chasing the big names because we don’t think it’s a pure content business,” Sharma said. “If you think this is a pure content business, you end up being deeply disappointed because the numbers often don’t come.”
Acquiring talent can still be an effective strategy for other platforms like YouTube, but building community is also important, said Doron Nir, CEO of live streaming service provider StreamElements.
“I just don’t think dumping $ 20 million or $ 30 million [on talent] is a silver bullet, “he said.” There are no silver bullets.
“We’re very proud that our count is high, but we’re not just empty calories on the road to success, we’re not just adding random eyeballs. We’re actually deepening engagement,” Sharma said.
For the first time, Facebook breaks down what those 700 million plus people do: over 380 million of them play games like “Farmville” every month, and 200 million live game views. Some 230 million participate in playgroups. Some of these people do more than one activity and can therefore be counted more than once.
About 120-130 game makers initially rejected Facebook Gaming’s openings but eventually moved on. after seeing others do it successfully. Sharma said, although he refused to share the number of Mixer streamers moved to Facebook.
After Mixer’s shutdown, Twitch streamer Ninja, the platform’s biggest star, surprised viewers with a YouTube livestream before later returning to Twitch as well. It has not announced any exclusive contract with either platform.
“We welcome any content from him,” Ryan Wyatt, global head of games on YouTube, wrote in an email, adding that “engagement is on the rise in all areas” during the pandemic. YouTube Gaming has 200 million daily active users and has no monthly data to share. The global YouTube platform has 2 billion users logged in every month.
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