Fall Guys Toggle Level is a true mirror to the soul



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Fall guys is a delicious battle royale elimination game where a crowd of jelly beans race through crowded cartoon obstacle courses towards an objective. All of the contestants look alike, even if they’re wearing wacky outfits like a burger or a pigeon-pirate, and they often blend together like a jostling mace. But there’s one map that shows what’s at the heart of every Fall Guy, and it’s a chaotic area of ​​heartbreak and despair: See Saw.

See Saw is a course made up of narrow parallel paths that are only accessible by rocking platforms. At first glance, it seems consistent with a course like Gate Crash or Whirlygig. But after a few passages of the course, it becomes clear that each bean really came out on its own, and See Saw sometimes stops.

Unlike other courses, See Saw requires players to sit down and wait to access the next platform. As the game reaches more players and people spend more time in it, the gap between the early and late players widens, making the problem worse. The first finisher made his way into the next round, but that triumph is blunted by waiting for the rest of the jelly beans to properly balance the boards. You have to wait until strangers are kind, or at least patient, and that’s rare.

In a way, See Saw has become a window into the soul of every player. It’s like taking public transport and watching people stand on the wrong side of the escalator, or trying to get on the metro before everyone else gets off. The map requires collective action, and the fact that so many of these little jelly candy competitors are unable to think of anyone but themselves becomes almost disheartening.

It is also a breeding ground for sorrows. Not only does See Saw have the titular and problematic swings, but there are also plenty of choke points along the paths that provide a great opportunity to catch enemies. Once, I found myself unable to reach a single path. The other path, the one I could reach, had four identical orange beans standing there looking at me. It was a terrible choice.

No further step in Fall guys has so much people-to-people contact combined with just having to wait, especially if you’re at the back of the pack, and that makes it special. Sometimes it’s absolutely exasperating, and it feels like being punished for crimes by some cosmic power. A few times I’ve seen someone run cautiously along a platform to balance and help everyone behind them, and it warmed my heart. So far, this looks like one of the most controversial cards in Fall guys, and maybe that’s because he reveals a lot about his players.

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