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Fallout 76 the future of Fallout games, at least in the foreseeable future.
Fallout does not work very well as a live game only online. So when will he return to his single-player-driven roots with a storyline, modding, console controls, and narration-based NPCs? Maybe not for long. We know that Bethesda is implementing two new generation projects that will not only propel its technology to new heights, but promise to offer "big and crazy" experiences: its brand new IP epic space Starfield, and The Elder Scrolls VI. At this point, Fallout 76 could be the last Fallout game we've been seeing for a long time.
This makes sense given the huge investment Bethesda has invested in Fallout 76 and what that could mean for the future. We have long traced the path of live games here at TweakTownand if they succeed, these games often survive for years and years. Bethesda hopes that Fallout 76 will do the same. In fact, studio director Todd Howard said the game was the beginning of a kind of Fallout platform. Fallout 76 may be just the beginning of a vast ecosystem that connects to an online framework for streaming content, publications, and engagement (ie all live games) .
"Our goal is primarily to create some kind of Fallout platform, even if we do not know everything that it will become, we have tons of ideas and we've had some kind of fierce path. until now, but we are excited to have there is a lot of cool content coming soon, " Howard said in a recent Bethesda Game Days sign in PAX East.
"Although we feel like we are doing a lot, there is still a lot to do and we have so many ideas."
Fallout 76 was created for three main reasons: 1) Bethesda wanted to test another experiment to see if Fallout would fit into an online wrapper; 2) the studio and its parent company ZeniMax Media are looking for live gaming revenue via microtransactions; and 3) to ensure the sustainability of intellectual property while Bethesda embarks on other major multi-year projects.
In many ways, Fallout 76 was designed to mimic The Elder Scrolls Online.
Fallout's only online installation is a kind of palliative that will make money over time via microtransactions and keep players in the series between two big game launches. same Wolfenstein is forced into this approach: the new game, Youngblood, is an online cooperative game designed to earn money via microtransactions and engage players MachineGames works on Wolfenstein 3.
Elder Scrolls Online has involved millions of players between Skyrim and the upcoming VI Elder Scrolls, and Fallout 76 could do the same. If Bethesda corrects it, of course.
Read also: If Fallout 76 has been so successful, why add more microtransactions?
But this is not exactly news. All live games are platforms in a platform. The news is that Fallout 5 is probably very far away. Of course, we had clues to Bethesda's upcoming games list, but the claim that Fallout 76 is a big stumbling block for the studio strongly suggests that it's all that that we will have for a time to come … which is a little disturbing.
In addition, this indicates that Bethesda could evolve into a more controlled and consolidated ecosystem for its games.
Bethesda.net is the first real effort for this control. The studio had originally locked most of its proprietary games on the PC platform, but fortunately, it has sold and will launch its titles on Steam. Any type of online integration or mod support must however go through the service. There is also the Creation Club, the studio's attempt to resurrect paid mods for consoles and PCs.
These initiatives were only the beginning and Fallout 76 represents another big step forward in his plans. Not only will we see more and more Bethesda properties adapted to real-world games (Wolfenstein: Youngblood has online cooperation with microtransactions, for example), but we could also see a more unified push in this approach. game as a platform. which links the titles within Bethesda.net.
This could be a great idea in some ways. However, after what we saw in Fallout 76, Bethesda has a lot to learn about live gaming and the management of specific services.
Fortunately, it seems like Bethesda is shuttling between live games and solo experiences that we all know and love.
"Fallout 76 is a whole new development for our studio, we knew that the game was going to create big bumps, and we certainly had some, and some were more difficult than expected – a very new and different project for us." Todd Howard continued in the panel.
"We continue to do other things than traditional Bethesda games."
Whatever this new Fallout platform becomes, I hope that it will still have room for offline single-player games. I had to see Bethesda pivot totally in the field of service games because they are not very talented at the moment … at least when Fallout 76 is involved.
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