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Assassin’s Creed is an endless series of mysteries and puzzles, the most enduring of which is the Isu language. Although it was first introduced in 2009 Assassin’s Creed II, it was only last year Assassin’s Creed Valhalla provided substantial clues that fans finally managed to crack the dead tongue.
In a video posted to YouTube earlier today, the folks at fansite Access the Animus detail the steps they took to unlock the complex language of Isu, a race of divine figures who, in Assassin’s Creed tradition, predates human civilization. But it wasn’t easy substitution digit; decoding the foundations of the Isu language was only made possible by Valhalla acting like a kind of Rosetta stone through which the meaning could be extrapolated.
Access The Animus was able to identify cases of grammar, verb tenses, conjugations, and key rules for sentence construction by comparing several pieces of Isu text to the English translations provided during the course. Valhalla scenario. They were then able to apply what they had learned to their main goal: translating several Isu markings on the game’s Collector’s Edition packaging.
The work is far from over, however. Valhalla makes it clear that the Isu were not as monolithic a civilization as initially thought, which explains the main differences between letters and sentence structure in different texts. As the Isu text is very different in the old ones Assassin’s Creed games, it is still not clear whether these specific results can be applied to the entire series.
Access The Animus plans to cover other topics, like the Isu digital system and a huge in-game document known as the Canterbury file, in a future video. It would probably be an exaggeration to say that the language has been completely defined, but Valhalla narrative director Darby McDevitt has notably rented achievement on Twitter. They are definitely on to something!
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