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It's a cliché, but Far Cry: New Dawn is the equivalent of popcorn in the video game. Some pieces have good taste, but most of them are just there to be consumed without waiting. You shovel it in your mouth and, of course, it can be difficult to stop you as long as the bag is not empty, but you will hardly remember having eaten it once you get it. sit down and have dinner.
New Dawn is fun for long periods of open play. Sometimes this frieze really fun, but he never reaches the heights he likes to tease. Some story missions are thrilling adventures, but in practice they simply consist of what you've been doing for hours on the game map. You shoot people, you blow up objects and you enjoy the animations of an extremely rewarding knife killing.
After the events of Far Cry 5, New Dawn takes place in the same fictional county of North America, Hope County. The country still seems vast and natural, but after the nuclear war, the boundaries were changed. It's no longer just a blue sky, dark green trees and dusty roads. A bright pink flora blooms everywhere, the sky is covered in shades of northern lights and even the animals look like they have been spray-painted by ravers of the 90s. Visually, it's a much more interesting title than Far Cry 5, and the post-apocalyptic nature of the map lends itself better to exploration. In the previous game, you rarely get out of your vehicle and walk – the map was little more than a number of places connected by great open roads – but here there are ruins of the old world conducive to looting. Cleaning plays an important role in New Dawn by accumulating DIY equipment. Even if it is only a matter of assembling springs, gears and other easily identifiable objects without thinking, it is an impulse difficult to ignore.
If you really want to strip New Dawn of its most basic form, this is another game where you have to increase the numbers to see the numbers increase. Your base of operations, a small, comfortable facility named Prosperity, needs to be upgraded and its core components upgraded. The camp has several facilities, each of which has a predictable function. The garage upgrade allows you to design and use more reliable vehicles, while the bench allows you to build better weapons. And you will need better weapons? New Dawn's enemies, be they colorful animals or hooligans of the tyrannical Highwayman faction, adapt quickly in terms of difficulty. This release introduces a number of basic role-playing mechanisms, but the most notable is the new "ranking" system. Almost everything is articulated around four levels of color: common (gray), rare (blue), legendary (purple) and elite (yellow). The enemies have them, the weapons have them, and the difficulty of the mission is indicated by them. This means that to efficiently send a legendary or elite enemy, that is to say, kill him without resorting to cheap and abusive AI tactics, you will need to "kill" him. legendary or elite weapons. Damage caused by anything less will not reduce it to the point that you will probably run out of ammo before your enemy actually hits the ground.
Conclusion
Far Cry: New Dawn can quite easily offer a fun weekend, but when it comes to remembering your favorite games of 2019, do not expect to remember this post-apocalyptic adventure. Its streamlined RPG elements add a welcome structure, but this hike in Hope County may sound familiar. It is almost a shame that Ubisoft has not done everything possible to make New Dawn a totally exaggerated spin-off, rather than a sequel to a story that is too serious.
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