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Far Cry New Dawn takes the basic and current formula of the franchise, which was established in Far Cry 3and modifies it in an interesting way. One of my favorite changes is the introduction of expeditions, which allows players to travel to new parts of the world to explore and, of course, kill some enemies. It's still Far Cry, but on a larger scale and I want these missions to come back in the next games.
These shipments are unlocked early in the game. Players meet a pilot who hates the villainous gang of Highwaymen who is the main opponent of New dawn. The band is massive and has bases and operations all over the post-apocalyptic United States. Players can choose to accompany their eccentric driver to roam the country, killing passers-by and driving them.
These missions take place in various locations in the United States, including Louisana, California and the Southwest. These expeditions really highlight the talent of the Far cry Developers create fantastic universes, rich in detail and quality.
Usually in the Far cry Games, we only see one place, like a tropical island or part of the Midwest. But with these expeditions in Far Cry New Dawndevelopers really have a lot of environments. The result is a game that feels bigger and more diverse than the previous entries in the franchise.
The first place you can visit is a large American warship located in Florida. It is an ideal setting for this initiation trip.
Florida appears and is very different from the forests and fields of Hope County, Montana. The entire region feels more tropical and humid. You can even find sharks swimming in the waters around the boat, something you will not find in Montana.
This first mission immediately sold me on the idea of getting out of the main map in a Far cry Thu.
As much as I like open world games like Far cry or Grand Theft Autoat some point a big map starts to feel small. It's always a place, even if it's a great place. Finally, I can feel the boundaries of the map. Want to go beyond and see the rest of the world, even if it's just a glance. That's what the New dawn shipments do and do well.
Flying to Florida for a simple mission is a great way to really sell the idea that the world New dawn is destroyed. You do not see a fallow land, but instead you see several worlds ravaged by the nuclear weapons of the past.
Other places you visit in Far Cry New Dawn are as distinct visually from Hope County as from Florida. You end up going to a theme park in Louisana, California's Alcatraz prison and you end up even visiting the International Space Station, which crashed.
The site I liked the most is the second place players can go to, the Navajo Bridge located in Arizona, just above the Colorado River. This area is beautiful and really nice, unlike anything I've seen in Far Cry New Dawn or really any previous Far cry securities. Deep canyons and deserts stretching to the edge of the ravine.
These areas can sometimes give the impression that Ubisoft is testing new ideas for future games or even playing with areas that might not work for a full game or a map. A huge map located in the deserts and canyons of Arizona would be exciting? Maybe not. Yet, as a small open space to explore, it works wonders.
What you are really doing in these expeditions is much less impressive than the worlds themselves. Players do the same thing every time they reach a place. First, find out where the supplies you need to fly in the world are. Then steal them. You can sneak into these supplies, which are marked by a pink smoke. However, once you have entered them, everything disappears.
This mix of stealth and action is neither incredibly creative nor cool, but it works great for these tiny excursions. In addition, I have never bored to fight in the last stands that are at the end of each mission. Each mission ends with your fight against waves of enemies waiting for the arrival of your helicopter and your exit. Whenever I escaped, I felt a sense of excitement and accomplishment.
In addition, these missions reward excellent loot and manufacturing equipment. Good loot is always a big motivation.
New dawn in many ways feels like Ubisoft experiment with the Far cry formula. I do not know how many of these ideas, such as crafts, will appear in future games. But if I could make a suggestion to Ubisoft, I would move these expeditions forward.
They allow developers to try new themes or environments without having to create a whole new world and help make things happen by adding more visual diversity. I even like the little stories that punctuate these little cards, which really help to show the scale of the nuclear war and how much it has changed the rest of the country.
These expeditions are an incredible and fun way to make a Far cry game feel even bigger and more adventurous, without the need to make a map of the size of the whole world.
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