After six weeks of growing rumors and expectations, Nintendo has chosen to open its first Nintendo Direct of 2019 by unveiling Super Mario Maker 2and as gambits of opening go, it was a winner.
The original Wii U game, launched in September 2015, has mastered the basics, offering an intuitive interface of incredible depth, formulated in the charm of the Nintendo brand. Players of all levels have been able to create their own Mario levels and switch between four game paddles illustrating the plumber's 2D career, from the original game. Super Mario Bros. at New Super Mario Bros. U.
Although it was an absolute treat for Wii U owners (and later for 3DS players), players ran into a few problems and wish lists quickly began to appear, filled with potential features to add to the game. Nintendo set up some of them – checkpoint flags, for example – but anyone who hoped that new "game palettes" or slopes would slip was disappointed.
In 2019, it seems that many prayers from players have been answered. The very first seconds of the revelation of Mario Maker 2 highlighted the most requested function: frickin & # 39; The hills. He went on to detail a lot more, including a Super Mario 3D World The "skin" plus the associated elements, desert, snow and jungle levels, the Angry Sun guy … the list goes on.
Of course, we, the Nintendo players, are a demanding group, and seeing all these new additions has only stimulated our imagination even further. So, let's light up the furnace and talk about what we hope to see revealed in the next game; things that will make you feel true suite and not something that could have been DLC or included in the Wii U "Deluxe" port that many people were waiting for.
We have divided our list into three sections: "likely", "possible" and "Sunday." This last section presents some really weird ideas, but dream!
Toad and toad as playable characters
Thanks to the promotional image above, it's a safe bet that we can play Toad and Toadette. Although we have not yet seen Luigi in the game, his prominent position in promotional art makes him and his flutter a true dead cert. It will be very interesting to see if their different characteristics affect the ability of each character to complete a level. Maybe there will be sets of levels that can only be completed using Luigi and his special jump, for example. Although we confess that we are not the the biggest fans of toads outside one Mario Karting or Treasure tracking context, variety is never a bad thing. Special abilities of Toadette from New Super Mario Bros. U Deluxe will also be in evidence here.
By focusing on the local multiplayer mode, Switch will integrate perfectly and offer all kinds of exciting opportunities for cooperative or competitive play. Imagine a simple level with switches that you must reach to let your partner pass, or alternatively, to hinder his progress. The question of whether this will extend to four players is another matter, but if the original game has taught us anything, it is that people can build incredible objects from the tools that are provided to them. The thought of four levels of player displaying the kind of ingenuity we have seen in the levels created by the user since the last game is enticing.
The Mario series has always been filled with incredible powers, but they can often be quite difficult to find. Think back to Super Mario Bros. 3 – The frog suit and the hammer suit were rare finds, and most often we fell on a goomba and lost the garment from the moment we found it anyway, so it would be fantastic to have access to these in Mario Maker. . Articles from later games would also be interesting. the tiny mushroom would create a complex labyrinth, but it probably would need a host of miniaturized elements to accompany it and the giant mushroom might cause too much damage. Super Mario 3D World double cherries would be a riot, however, and we would like to see, for example, the Bumblebee suit from Galaxy Games. Who knows? If Toadette is in the game, the Super Crown may also be part of the new bonuses.
Let's move quickly to something else. Let's see what we think is possible, although less certain than the above …
New skins / styles / palettes / themes / as you want to call them
The four themes of the first Mario Maker game gave an excellent insight into the plumber's career, but we immediately began to imagine other styles. Super Mario Bros. 2 (or Super Mario Bros. USA as we know in Japan) is the obvious missing link for western players, and although we understand that it was a different game mechanically, these mechanisms are not strictly necessary if we simply wanted to "skin". Of course, implement the mechanics of digging and splashing vegetables Doki Doki Panic would be unbelievable, but we would not use an SMB2 palette if it was the only option.
Elsewhere, how about a monkey-themed Game Boy? Super Mario Land or Super Mario Land 2: 6 pieces of gold? The latter would probably be easier to implement and we are not sure of having really want a faithful reproduction of the "interesting" physics of Super Mario Land. For the time, it was an incredible approximation of the original NES game on the tiny Game Boy, but the sequel did a much better job of capturing the look of the series on the notebook. We got the nice Mario Plane costume in the original game, but a full palette would be fine.
Finally, a Super Mario 64 the skin would surely be a winner. Yes, it's a 3D game, but Super Mario 3D World is already here! The crude 3D polygonal style from the mid-to-late '90s is back in fashion and it would be a wonderful nostalgic trip bouncing off small angular goombas and watching them disappear with a smidgen of smoke, perhaps while the Bob-omb Battlefield music plays in the background.
Switches / zones of gravity
We have already seen gravity switches and zones in previous Mario games, and we think they would fit very well into Mario Maker. Zones can be "painted" on the bottom and there are all kinds of possibilities to launch shells on just the right angle to negotiate a diabolical gravity, press a switch and open a door or something.
Worlds and Cards
Ah, it's the biggest. After the slopes, that's what people were asking for in the original game – the ability to string four levels together and create a real "World". Without this, the levels are individual curiosities, but their inclusion would allow people to really do – and share – their own 'games' of Mario. Adding a map of the world would be icing on the cake; the addition of several routes, secret outings, toad houses, meetings with Hammer Bros. and card matching games would be a dream come true. Perhaps all It's too much to hope for, but it would be wonderful.
If we are able to connect levels to form "worlds", it would be nice to be able to add a micro-narrative to our creations. The free-form text opens a Pandora's box of unsavory possibilities, so we doubt that this will happen – but why not a Dark soulsstyle of puzzle words and phrases that can be associated and assigned to NPCs or "blocks"?
Importing Wii U levels
After the countless hours spent in the original game, it would be great to pick up our creations and import them into the new game. While some people may still have their Wii U readily available, many others will probably have their console. Technically, connecting to an old Nintendo Network account should be quite simple and, even if the engine has changed significantly, it would surely not be impossible to convert those old files for them to run in the new game even if it forced the players to repeat the old one. steps to authenticate them.
Without knowing more about the technical details behind the scenes, it's hard to know, but Wii U players would really appreciate having access to their previous masterpieces on Switch.
Music Creation Tools
Finally, extensive tools for music creation would be something special. The original game's features were limited, which allowed you to assign tones to grade level boxes, which led to awesome music creations performed automatically. We would like to see this go further and be able to create our own themes so Mario Paintstyle editor. Of course, we do not propose to create anything near Nintendo composition wizards – we are not Koji Kondo, that's for sure – but we train with our Crossing of animals theme of the city and we are ready for a wider palette. Who could resist a Mario X Daft Punk crossover?
So, that's the end of the credible ideas. It is now time to step out of the background and plunge into pure speculative madness. We have almost no chance to see this, but we can dream.
The completely strange
Let's start this last little section with some "skin" or palette ideas. Yoshi's Island is still today one of the most beautiful Nintendo platform game; we love his appearance, and he would make a wonderful addition to the lineup. Of course, that would probably mean that we would need Baby Mario's egg-throwing mechanism and whimper; maybe too much of a price to pay, but it would look lovely.
The last style of our list is a Paper Mario palette. Even more than Yoshi's Island and Super Mario Bros. 2, the gameplay would not be transferred, but the 2D aesthetics of Paper Mario is beautiful and we took it well.
While we are talking about Paper Mario (and we are really Cloud cuckoo), can you imagine a rotation of the whole world of 90 ° around the Y axis? We still remember the first time that this happened to Super Paper Mario and it was an incredible moment. The implications of the gameplay would make it almost impossible here, but let's think about it for a moment …
Brain scrambled? Do not worry, our last problem is something less daunting, although the amount of work this entails probably makes the job prohibitively expensive. Imagine Mystery Mushroom costumes – these 8-bit characters that you've unlocked through challenges or that have put Amiibo on the GamePad – and that convey artistic styles. In addition to 8-bit versions, you have 16-bit versions of Samus, Sonic, and co. in the Super Mario World palette. What about 3D versions of the New Super Mario Bros. palette. and beyond? On its own, there would be more than 150 fully animated 3D character models and vehicles. We would also like all New amiibo who went out in the meantime. Oh yes, you see now why this is in the last section. Ah, but what a beautiful dream!
Phew! That's all for our wide range of expectations (and increasingly wacky) with regard to Super Mario Maker 2. Which of these goals will you get the final score? What we missed and which you think would be a great addition? Let us know in the comments below.