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The next Final Fantasy 7 Remake will have a classic mode for those who prefer the turn-based combat of the original 1997 version.
The production was confirmed on stage at the Tokyo Game Show by producer Yoshinore Kitase and the official Twitter account of the game released a summary of the presentation and what fans can expect from the classic mode compared to the standard mode of the game .
Choice of fight
In standard remake modes, the player's ATB gauge will fill up by repeatedly attacking enemies in real time, so that the action can be paused to select special moves or items like a standard RPG.
In classic mode, however, as in Original Final Fantasy 7, the ATB gauge fills with itself as the character automatically attacks. The player must simply let his character fight before choosing his next move, rather than worrying about everything. sort of fight in real time.
We had a preview of the "Easy" and "Normal" modes in the game's game menus. Kitase-san then introduced us to a new fighting mode, called "Classic Mode". pic.twitter.com/MTVKeFgBL6September 14, 2019
This means that those who play in classic mode will not have to worry about the action side of the combat system, but will instead be able to focus on the selection of commands, which means that they will play the game 'as if it' s been a classic menu. RPG ". This is probably good news for fans of the original who are looking for an updated look rather than a fully updated gaming system.
Players will be able to choose between classic mode and standard mode when launching Final Fantasy 7 Remake on March 3, 2020.
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