Final Fantasy VII Remake has a classic turn-based option for purists, sort of



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Final Fantasy Vii Remake Screen 07 Ps4 We 11June19

If your enthusiasm for Final Fantasy VII Remake was bitter when it was announced that the fight would happen in real time rather than turn-based, you may be lucky. Square Enix announced On a TGS 2019 panel, next to the standard combat system, a classic mode would be available to players who prefer the subtleties of the original 1997 menus, but this is probably not quite what that you are looking for.

As described in a series of tweets on Twitter, the classic mode is presented as a re-creation. "In standard modes, the ATB gauge fills up by repeatedly attacking your enemy, but in classic mode, this aspect of the game is processed automatically.The player has nothing to do and the character automatically fights, charging ATB gauge. "

Essentially, the game will perform standard attacks and moves for you while the player is waiting for the ATB gauge to be full, then a menu of commands appears to allow you to select special attacks, magic or items. If you want to see this in action, go to this link. The option pretty much handles the basic actions for you, and leaves the content brighter and brighter to the player who can select the type of summoning from the drop-down menu. This is not exactly a complete redesign of the classic combat system, but if you want to emulate this 1997 experience as much as possible on PlayStation 4, it's probably the best solution.

Is this what you were looking for in Final Fantasy VII Remake? In turn, in the comments below.

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