Final Fantasy VII remake producer Yoshinori Kitase shares post-E3 message 2019



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Remake of Final Fantasy VII The producer, Yoshinori Kitase, gave a more detailed insight into the vision, development and developments of the game in a post published on a blog following the E3 2019, where the game was in demonstration.

As the development team completes the first game of the project, we continue to plan and define the overall volume of content of the second.

Because of the work already done on the first game, we expect that the development of the second game will be more effective. We have our own schedule and internal plan, but for now, we want to focus our information on the first game of the project.

The key creative values ​​of the kernel Final Fantasy The series is innovation, pushing the limits and surprising the players, this project shares these same values ​​and the development team sees it as the next main line. Final Fantasy Release.

For the main members of the development team, it was not enough to recreate the original game with improved graphics to invest and passionate about the redesign. VII. To come back, we want to go beyond the original, tell a deeper story and offer a modern gaming experience. We really want to go beyond what is expected of a remake.

In addition to key members of the original development team, we also have a dedicated in-house team comprised of international video game talents. Many of the new members of our team were young fans who played the original VII when it was first published. It is very exciting and exciting to work with this talented team on such an ambitious project.

The first game of the project takes place in the eclectic city of Midgar. We chose to focus on Midgar because it best represents the world of VII as a place more than any other. Midgar is full of imagination with a myriad of influences and surprises on every street corner.

While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of color and variety. The light and colors we use in Midgar emphasize what is unique about Final Fantasy VIIThe world of We decided not to use a photorealistic approach with design, but rather something more stylized, respecting the artistic designs and the choices of the original.

Many things have changed since the release of the original Final Fantasy VII. At that time, we did not have access to features such as voice, performance and motion capture, or close-up cameras outside cinematics. For Remake of Final Fantasy VII The use of these techniques and some new technologies puts more emphasis on storytelling. This allows us to make these characters more expressive than ever, improving levels of immersion and fun by performance.

In Remake we give the floor to the original Final Fantasy VII for the first time. By bringing in a new generation of actors, we hope to offer the best possible experience to original fans and new players.

For the gameplay, we are aiming for a new approach to classic concepts with an accessible evolution of the ATB system giving you greater action with tactical control.

The system we created retains the strategic decisions to control multiple members of the group, allowing you to select a wide range of abilities and spells. You can control your favorite character while giving orders to other people, or leave them to AI. And choose when to change a group member to make the best use of their unique combat abilities. This allows all players to choose and enjoy your favorite way of playing.

Finally, yes, we still have Materia. You can use it to personalize your style of play and your abilities.

We'll go into more detail about many other game items as we get closer to next year's release. At the moment, I hope you are all excited about what we have revealed at E3 and hope to be able to share more news and updates with you during the year at come.

Remake of Final Fantasy VII will be released on PlayStation 4 on March 3, 2020.

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