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Today, Square Enix hosted the 66th live broadcast of the Final Fantasy XIV Producer Letter revealing new details about the upcoming Endwalker expansion.
Producer and director Naoki Yoshida and global community producer Toshio Murouchi delivered the gifts.
First, we see the Endwalker splash screen.
It’s worth mentioning that some of the things mentioned today may change due to the final balancing before Endwalker’s release.
First, Yoshida-san talked about the upcoming working adjustments for the expansion, starting with the general guidelines followed to make them.
The tweaks are based on the modifications made to the Shadowbringers. More actions will be added with increasing level cap, but there are no big new systems. The system will not become more complex.
Primary Ability cooldown timers will be adjusted to line up for 60 or 120 seconds, although this does not apply to all capabilities.
The changes were showcased with a lengthy trailer, which you can watch below. Incidentally, we can also see some environments from the expansion. Apparently Garlemald has cars.
Of course, we can also see the new jobs in action, Sage and Reaper.
Below are a few slides explaining the changes to the role of the tank and its tasks. It should be mentioned that mentioning optimal attacks is not as precise as a fair guard (so it is not as influenced by server lag). Remote attacks launched by the tank won’t break their combos.
We also get some additional information that is not listed in the slides: speaking of Paladins, Intervene will have an additional 5 yalms (yards) range.
For Warriors, Inner Release will have a 60 second overhaul timer. Onslaught will have 3 charges, allowing great mobility. Nascent Flash will also help you when removing the tank.
For Dark Knights, Salted Earth will no longer require you to select an area, which is a very welcome change. The recast time will be adjusted to 60 seconds and will have 3 charges. Plunge will get an extended range of 5 yalms and a single target defense buff will be added.
Speaking of Gunbreakers, Rough Divide has also seen its range increased by 5 yalms.
We then move on to the Melee DPS role. Some changes are similar to those applied to tanks.
Looking at Dragons, Blood of the Dragon will become a train, so there won’t be any need to run it. All actions that require it will be available at any time. Spinesshatter Dive will be replaced by two charges. Lance Charge will have its recast time reduced to 60 seconds. Battle Litany will have a 120 second overhaul.
Speaking of monks, Perfect Balance will get two batteries that charge every 40 seconds. True Strike and Twin Snakes will no longer have a position requirement. The shoulder tackle will be removed and replaced with a narrower rush action that will also work when targeting an ally.
We can also see a video of the new Masterful Blitz.
Speaking of Samurai, Tsubame-gaeshi and Meikyo Shisui will receive two stacks.
Moving on to Ninja, the work is quite busy, so the developers have done their best not to make it even busier. Shadowfang will be removed.
Speaking of Reaper, which is one of the two new jobs, we get a more general explanation and we see his Job Hud. The first is the Soul Gauge which is charged to unleash a variety of attacks that wear her out.
The bottom gauge is the shroud gauge that is charged when using weapon skills. When charged, you can become your avatar’s ship and unleash even more powerful combos. We also get a video demonstration.
We then move on to the physical remote DPS tasks. Damage mitigating buffs have had their recast time adjusted to 90 seconds.
Speaking of bards, Wanderer’s Minuet and Battle Voice have had their overhaul times adjusted to 120 seconds.
For Machinist, Reassemble will receive two charges. Dancers saw their barre management simplified, with ability icons automatically switching between single target and AOE.
The building of the spirit will also be guaranteed for the dancers themselves.
Switching to magical ranged DPS, the Black Mage has evolved into pure DPS. The procedures applied to Fire III, Fire IV and Thunder have been extended to facilitate rotation. Fire II and Blizzard II will change the rotation of the AOE of the job. Sharpcast will receive additional fees.
Red mages will have the chance to draw an additional combo from Manafication. As for Summoner, it’s almost a new job. By summoning different primals, you gain their ether and unlock different abilities. This removes the downtime that Summoners would simply cast Ruin until Demibahamut returns.
There is no specific order for invoking primals. We also get a video demonstration.
Moving on to healers, in Final Fantasy XIV Endwalker two jobs will be pure healers and two will be barrier healers.
White mages will cause Divine Benison to become a charge action. Astrologers will become more biased towards pure healers. That being said, they will have a state called Neutral Sect in which they will have access to certain barrier actions. An AOE spell has a healing ability and an offensive part at the same time.
Scholars are barrier healers and will gain a powerful buff targeting a single party member.
Switching to Sage, which is the second new job, you designate a group member to receive care. As you attack they will be healed. Sages can also deal damage over time on enemies. They have a resource that accumulates over time to run their barriers.
Once again we get a gameplay demo.
Next, we take a look at the adjustments to the combat system. The different pairing systems will be split between barrier healers and pure healers. A new option in the Group Finder will allow you to include players who have not yet received their Weekly Duty Rewards.
When it comes to Duty rewards, trials with weapon drops will drop a Weapon Chest in addition to the original Weapon Reward. More changes can be seen in the slides below.
Conditional enhancements can now be defined as a separate category in your HUD layout.
Ground targeting functionality has been improved with new settings that you can change in the character setup menu.
We can see what it looks like in the video below.
The user interface has been changed to make it easier to see what your group members are targeting.
Health bars will now be displayed even when a character is down.
The unreal tests will be temporarily removed as the jobs are balanced. They will be reintroduced in patch 6.1-
This is not news, but we are getting a reminder that the belts will be removed and more details have been added. Eureka speed belts will be replaced with a ring.
We also get more information about downscaling various values.
Some categories of items will have their HQ version removed to reduce inventory clutter.
The teleportation charge will be adjusted and the current cap of 999 gil will be removed. There will be different options for teleportation tickets. The Aethernet user interface itself will also be changed to be more intuitive. Below you can see a video demonstration.
Incidentally, Yoshida-san mentioned that Square Enix tested cloud servers for a year and a half with a major partner, but it didn’t work. Unfortunately, the pandemic and semiconductor shortage is preventing the expansion of physical servers, but Square Enix still intends to stick with it due to their speed, stability, and security.
Your progress towards Fisher’s Intuition will be preserved even after logging out. The automatic disconnection will remain, and unfortunately the Data Center Travel system will be delayed after the expansion is released.
Below you’ll find other miscellaneous news on events and merchandise, including details of the upcoming Producer Letter that airs live on November 5 (or November 6, if you’re in Europe or Asia).
The collaboration with Dragon Quest X will also return on October 19.
Incidentally, the new expansion for Final Fantasy XIV Endwalker will be released on November 23, 2021 on PS5, PS4 and PC. A reference has been released for PC, including the creation of the male character viera.
If you want to know more about it, you can check out the reveal of the extended trailer and the work of the reaper, as well as the male viera, locations, and release date.
You can also check out plenty of official screenshots and artwork, the original announcement, tons of initial details, and the first official screenshots and artwork.
Final Fantasy XIV is currently available on PlayStation 4, PS5, and PC. Upgrading to PS5 is free for those who own the PS4 version.
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