Five 'needs' Borderlands 3' solutions immediately in the gearbox



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Borderlands 3 at now launched worldwideand there's a range of opinions on everything from gameplay to graphics to performance and writing by veteran and novice players in the series.

Overall, I like the game, but I will certainly admit that it has a number of issues to deal with, many of them quickly. Here are five of the five areas Gearbox needs to work on Borderlands 3 very soon.

1. Framerate issues

This is perhaps the most bizarre problem the game faces today, as it is an AAA title launched with quite significant performance issues across all platforms. Although sometimes inconsistent, some players say that the game works very well for them, while others are unplayable.

The copy of my computer works well, not very well, but I am also on a machine aged 3.5 years, so I did not expect so much. Most of the time, I have some problems, although, a few times, I have seen the game wasting time. hard and stay stuck where I had to restart everything. And then it was good? Similarly, I hear about some PC players on machines much more sophisticated than mine, with the game "chug", while others say it's just perfect.

The console is an even more strange situation because on PS4 Pro and Xbox One, you have the choice between two modes, the mode "performance" 1080p / 60fps and the mode "resolution" 4K / 30fps. Both have problems and seldom touch their targets. Performance seems to be the only real option to consider, the other mode can plunge as low as 20 for images in combat, which is completely unacceptable. But an additional complication is that the split screen makes all these issues worse, and that's where we can enter an "unplayable" territory. And yet, many players on the console tell me that the game works very well for them, either by dodging these problems or by being less sensitive than others to the capture of images.

What is clear is that Something is wrong here, and all versions of these games must work on optimization to achieve a more consistent and higher frame rate. Above all, this should be the priority solution because it is rare to see a game released in 2019 that is as important and as many performance problems for so many people. I guess I was luckier than most people, but it's clear that a problem exists here.

2. Scale problems loot / enemy

Again, this seems to be something that happens inconsistently for the players, but it's a problem for many, including me most of the time. At this point, I am used to being overwhelmed by most things that I do in Borderlands 3but the problem is that it means that the scaling of the enemy and loot is still not great. While boss fights usually appear at my level or above, enemies before these encounters are often between 4 and 6 levels below me, which means that the loot that falls is also at this level.

It is not unusual for me to receive drops that are 2 or 3 below my level and that it is a "good" drop. I have almost never had any equipment at my level outside the fight against a boss or vending machine purchases, which is extremely odd in a booty and leveling game like this. It's not like you're getting loot below the game. Stronger. In fact, this is not the case at all, because the enemies are also at a lower level, which makes it the same. But there is something wrong about scaling up in many parts of the game, and you have to work on it. One of the solutions to this problem is apparently to play the cooperation, which corrects things so that the enemies and loot are at your level, but it is obvious that it is not an option for any the world.

3. Clamber tights

It's a fairly explicit solution, smaller than these other solutions, but I think that's a bit of a key. While introducing Clamber, ie. the animation that allows you to climb on the ledges when you are near them, is certainly better than do not to have it, what previous games did not have, it's still not what it takes.

In other words, you have to make the stairs stickier, because I feel like 40 to 50% of the time that I do not climb when I feel that I should be able to do it, and I have to adjust my abnormally high point of view to actually grasp the flange. . It seems to me that you have to be practically at my feet so that the climbing is activated rather than the level of the eyes / arms. It requires more work.

4. Card issues

There are a lot of problems with the Borderlands 3 card system. It's probably better as a bulleted list:

The map automatically aligns with the waypoints when you try to navigate it.

The speed of movement of the map is very slow.

The speed of scrolling the map is very slow.

The card turns confusing and disorients you.

The card always returns to the default zoom after using it.

The mini-map needs a compass.

The whole process of zooming in and out on the map of the galaxy to get to the mission waypoints is tricky.

Yeah, uh, fix all that. Thank you.

5. Balancing the pattern

I do not think that balancing the boss in the game is … just as good. There is also no flat progression, as all bosses have about the same difficulty compared to your level, nor progress, because newer bosses are more difficult than previous bosses.

There continues to be random encounters that really stand out for one reason or another. Two immediately come to mind, namely Killavolt, who is the boss of a random series of Moxxi and his meeting based on electricity is probably one of the most difficult fights of the game, even if it is a random miniboss. I remember banging my head against a wall trying to beat him with some characters, and he was one of the only ones I was waiting to come back to later, when I was more powerful because that was like I did not have a chance. I've learned better tactics now, but it still seems unbalanced.

Another is the second safe monster, which I will not go into details to avoid spoilers, but the encounter is almost the opposite. His attacks are so easy to dodge that it is almost impossible to die in the encounter, and yet he is not massive heap of HP and this fight takes a lot of time. It's not even like you're running out of ammo because a lot of things were thrown on the map, but it's just exhausting and mechanically boring, because you're not even in danger of dying. It does not seem polite.

I could talk about some other fights, but it would be too much to hurt the spoilers. I just think that some of these fights have to be adjusted, because the difficulty curve fluctuates a lot on some of them.

Bonus: Set my personal tutor ranks

I am currently experiencing a problem that can be isolated for me because I think this is related to porting my profile generating criticism to my account. detail profile. Fortunately, I did not lose my stops, but there was a problem with my Guardian ranks, which appear when you beat the game. Indeed, the game stole a ton of my levels and left me with negative Guardian Tokens. I think I started at -19 chips and I slowly win to -13, and hope to get back to the positive, but that sucks, and I'm afraid I have broken this system as a whole, which will be a problem for the final if it does not correct. At the very least, I earn a ton of guardian ranks that do not offer me any benefit because of this bug right now. Not ideal.

In any case, that's all I have for the moment. What do you want changed?

Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and & nbsp;Instagram. & nbsp; Read my new science fiction thriller novel & nbsp;Herokiller, now available in print and online. I also wrote & nbsp;The trilogy born of the earth.

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Borderlands 3 has been launched around the world, and there is a range of opinions on everything from gameplay to graphics to performance and writing by both veteran and novice players in the series.

Overall, I like the game, but I will certainly admit that it has a number of issues to deal with, many of them quickly. Here are five of the five areas Gearbox needs to work on Borderlands 3 very soon.

1. Framerate issues

This is perhaps the most bizarre problem the game faces today, as it is an AAA title launched with quite significant performance issues across all platforms. Although sometimes inconsistent, some players say that the game works very well for them, while others are unplayable.

The copy of my computer works well, not very well, but I am also on a machine aged 3.5 years, so I did not expect so much. Most of the time, I have some problems, although, a few times, I have seen the game wasting time. hard and stay stuck where I had to restart everything. And then it was good? Similarly, I hear about some PC players on machines much more sophisticated than mine, with the game "chug", while others say it's just perfect.

The console is an even more strange situation because on PS4 Pro and Xbox One, you have the choice between two modes, the mode "performance" 1080p / 60fps and the mode "resolution" 4K / 30fps. Both have problems and seldom touch their targets. Performance seems to be the only real option to consider, the other mode can plunge as low as 20 for images in combat, which is completely unacceptable. But an additional complication is that the split screen makes all these issues worse, and that's where we can enter an "unplayable" territory. And yet, many players on the console tell me that the game works very well for them, either by dodging these problems or by being less sensitive than others to the capture of images.

What is clear is that Something is wrong here, and all versions of these games must work on optimization to achieve a more consistent and higher frame rate. Above all, this should be the priority solution because it is rare to see a game released in 2019 that is as important and as many performance problems for so many people. I guess I was luckier than most people, but it's clear that a problem exists here.

2. Scale problems loot / enemy

Again, this seems to be something that happens inconsistently for the players, but it's a problem for many, including me most of the time. At this point, I am used to being overwhelmed by most things that I do in Borderlands 3but the problem is that it means that the scaling of the enemy and loot is still not great. While boss fights usually appear at my level or above, enemies before these encounters are often between 4 and 6 levels below me, which means that the loot that falls is also at this level.

It is not unusual for me to receive drops that are 2 or 3 below my level and that it is a "good" drop. I have almost never had any equipment at my level outside the fight against a boss or vending machine purchases, which is extremely odd in a booty and leveling game like this. It's not like you're getting loot below the game. Stronger. In fact, this is not the case at all, because the enemies are also at a lower level, which makes it the same. But there is something wrong about scaling up in many parts of the game, and you have to work on it. One of the solutions to this problem is apparently to play the cooperation, which corrects things so that the enemies and loot are at your level, but it is obvious that it is not an option for any the world.

3. Clamber tights

It's a fairly explicit solution, smaller than these other solutions, but I think that's a bit of a key. While introducing Clamber, ie. the animation that allows you to climb on the ledges when you are near them, is certainly better than do not to have it, what previous games did not have, it's still not what it takes.

In other words, you have to make the stairs stickier, because I feel like 40 to 50% of the time that I do not climb when I feel that I should be able to do it, and I have to adjust my abnormally high point of view to actually grasp the flange. . It seems to me that you have to be practically at my feet so that the climbing is activated rather than the level of the eyes / arms. It requires more work.

4. Card issues

There are a lot of problems with the Borderlands 3 card system. It's probably better as a bulleted list:

The map automatically aligns with the waypoints when you try to navigate it.

The speed of movement of the map is very slow.

The speed of scrolling the map is very slow.

The card turns confusing and disorients you.

The card always returns to the default zoom after using it.

The mini-map needs a compass.

The whole process of zooming in and out on the map of the galaxy to get to the mission waypoints is tricky.

Yeah, uh, fix all that. Thank you.

5. Balancing the pattern

I do not think that balancing the boss in the game is … just as good. There is also no flat progression, as all bosses have about the same difficulty compared to your level, nor progress, because newer bosses are more difficult than previous bosses.

There continues to be random encounters that really stand out for one reason or another. Two immediately come to mind, namely Killavolt, who is the boss of a random series of Moxxi and his meeting based on electricity is probably one of the most difficult fights of the game, even if it is a random miniboss. I remember banging my head against a wall trying to beat him with some characters, and he was one of the only ones I was waiting to come back to later, when I was more powerful because that was like I did not have a chance. I've learned better tactics now, but it still seems unbalanced.

Another is the second safe monster, which I will not go into details to avoid spoilers, but the encounter is almost the opposite. His attacks are so easy to dodge that it is almost impossible to die in the encounter, and yet he is not massive heap of HP and this fight takes a lot of time. It's not even like you're running out of ammo because a lot of things were thrown on the map, but it's just exhausting and mechanically boring, because you're not even in danger of dying. It does not seem polite.

I could talk about some other fights, but it would be too much to hurt the spoilers. I just think that some of these fights have to be adjusted, because the difficulty curve fluctuates a lot on some of them.

Bonus: Set my personal tutor ranks

I am currently experiencing a problem that can be isolated for me because I think this is related to porting my profile generating criticism to my account. detail profile. Fortunately, I did not lose my stops, but there was a problem with my Guardian ranks, which appear when you beat the game. Indeed, the game stole a ton of my levels and left me with negative Guardian Tokens. I think I started at -19 chips and I slowly win up to -13, and we hope to get positive again at the end, but it sucks, and I'm afraid I broke that system for myself , which will be a problem for the final if it does not correct. At the very least, I earn a ton of guardian ranks that do not offer me any benefit because of this bug right now. Not ideal.

In any case, that's all I have for the moment. What do you want changed?

Follow me on Twitter, Facebook and Instagram. Read my new sci-fi crime novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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