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It's hard to say how Fortnite is spinning because it keeps turning into something else. Skins and stories come and go. The landmarks appear and disappear. The weapons are added and removed. Recently, a mysterious dig site appeared, but it was unearthed and abandoned when I arrived the next day. By the time I write these lines, players are angry at a change in gameplay that will likely be replaced by something new to hate in a month. There is never a perfect time to say what Fortnite is.
But here is what it is:
My colleague Paul took this picture last week while he was in New York, where we live. Fortnite has nothing to do with New York and New York has nothing to do with FortniteHowever, that could change when the $ 30 million World Cup awaits us in July. I made fun of this picture for a long time. "Yes, agree," I said. "It makes sense."
Fortnite: Battle Royale launched on early September 26, 2017, a spin-off of developer's cooperative building game Epic Fortnite: Save the world. More than a year and a half later, it's an unfinished game that has nevertheless gathered 250 million players and generated billions of dollars. It is free to play on consoles, computers and mobile devices, allowing anyone to access them easily. It's an unfinished game that is ubiquitous, not only for those who play video games, but for parents and teachers, athletes and musicians alike. He has infiltrated our lives through Halloween costumes and controversial dances. It can be argued that more games have been added to add combat passes, as a monetization strategy increasingly overtakes the left loot boxes. His success helped launch Epic Games Store, challenging Valve's long-standing dominance of the personal computer market. It means so many things, is in so many places, that he ended up on this crazy sweatshirt.
There are tourists who will see this sweatshirt as a good gift for someone at home who has mentioned Fortnite at some point, because someone has probably done it. Millions of people could receive this sweatshirt and that would mean Somethingwhether it is an "ironic paradox" or a truly special gift.
Irony and seriousness are both here. Fortnite. Almost everyone who plays can find something to love, be it cute skin, something they have built, or a free way to hang out with their friends. They can also find a lot of things they do not like: boring or hateful teammates, an overpowering sword or a constantly changing competitive scene. The game is packed with content, as rich in ridiculous absurdities as true moments of victory, excitement and connection.
In some ways, Fortnite is a bit like any other royal battle. One hundred players, alone, in pairs or in groups of four, jump from a bus flying on an island. The usable area of the map is reduced to a brightly colored storm, which damages the players, closes. Players search for firearms, ammunition, explosives and shield potions, which they use to destroy themselves or survive the destruction. Only one team can win.
The weapons are divided into rarities, represented by colors, which dictate their power. There is no PUBG 's or Apex LegendsThe attachments; The weapon you have picked up is as good as possible. This absence makes the preparation for battle tighter than in the other royal battles, although the actual shooter may seem floating and imprecise. In addition to firearms, there are ridiculous weapons that come and go regularly: grenades that make enemies dance or turn them into blocks of ice, launchers that fire rockets, boomboxes that destroy buildings. Your favorite strategy a week might be useless the next. But for players like me who do not like to have an opinion on the best weapon of the game, FortniteThe hearty items give me fun or stupid things that can still help to win a game. The most frivolous stuff, when you let them down FortniteThe bright, gore-free world of the game gives the game a light atmosphere that bears witness to the disturbing brutality of its central dictation, which consists in ruthless murder of all the people you meet.
Sometimes these elements are sequestered in their own modes, which also change regularly. There are team battles of 50 players, modes where you have to capture a dance floor or defend a gastronomic mascot, and fashions where lava fills the map. Sometimes there are events: a rocket launch, a cube exploding, a concert. These modes and events, like the different elements, allow players to change their pace. They can encourage working together, trying out new tactics or just doing something absurd.
But what really separates Fortnite Other murder games to be won is the only building mechanic. Using your starting weapon, a pickaxe, you can exploit almost all the features of the game world. Trees and fences will give you wood, walls and rocks will serve you as stone, and stairs and cars will get you metal. Even if you can not find a weapon, you still have Something. You may not be able to outdo another player, but you can outclass it. You can knock down a skyscraper and create your own in its place. You can turn an empty field into a labyrinth of ramps, walls and traps.
In other royal battles, you can say that a place has already been looted by open doors or empty chests. In Fortnite, a place visited is a wreck of destroyed infrastructure, ramps snaking on the hillside, zigzag towers constellating loot that the killers of a shot player did not wish. The architecture of desire built on the original conception of a place tells the story of what could have happened: the exact path taken by a person, the comings and goings of a construction fight. Players take the place FortniteThe developers have created and modify it, make it their own. Then it is destroyed or the match ends and everyone starts again.
Recently, I jumped into FortniteThe Playground mode, which allows you to explore the map or exercise your skills without the pressure of a real match. I have browsed the entire map, or at least the current map – places and landscapes are renamed or replaced often. I had never spent a lot of time thinking about how Snobby Shores security cameras made the city feel like home for the rich and paranoid, or taking the time to admire the charming nostalgia of the 50s of Paradise Palms. FortniteThe world is beautiful when you are not shot or desperately looking for loot.
But it does not feel good. Nothing seemed to be what I thought and it was not due to map changes. I imagined Lonely Lodge less to the east, Pleasant Park closer to the center. Much of my sense of the map was created by passing the fight bus at the beginning of each multiplayer tour. Learning the map and choosing the right landing point is part of the game strategy, but I did not realize how much my sense of FortniteThe world was really until I crossed it outside of a match. Without the actions of 99 other players directing my movements, the game world was no longer the same.
In his 1979 article "Space and Place: Humanistic Perspective", the geographer Yi-Fu Tuan describes how human beings confer character and qualities to space by being within them and interacting with them:
A place that evokes affection has a personality in the same sense as an old raincoat. The character of the raincoat is conferred by the person who wears it and who loves it … People demonstrate their sense of belonging when they apply their moral and aesthetic discernment to sites and locations.
When I picture Fortnitemy places are not named landmarks. It's an empty stretch in which another team ambushed me, a tree I lost my life when I forgot that Epic had removed the redeployed glider, the hut in which I hid to heal me after having managed to overcome the storm. Tuan calls such random places "fields of care," places created by personal knowledge rather than by universal or prescribed importance. (Think of your local bar as opposed to Stonehenge.) He writes that "the areas of care … lack a visual identity. Foreigners find [them] difficult to recognize and delimit. "
FortniteThe map is not really different from other royal battle. The cute names aside, it has a lot of empty space that can make some parts of the game tedious. But the game excels at giving the players care fields. The building mechanic allows you to create your own space, if only for a match. The challenges – changing the tasks that players complete to rise to the level of their battle – make unforgettable areas in which we never surrender. The Map Block area hosts a changing list of player creations, all of which represent something unique for the creator and his friends. The huge base of players in the game creates a range of dizzying possibilities for his world. Its unique space is created not only by so many people who have lived their own experiences, but by forging those of the group, such as landing at Tilted to prove its value or thanking the bus driver when you jump off the bus from the battle. All his colorful places would be cemeteries, all his wacky objects, if there were not so many people who formed the game world by your side.
One afternoon, a small voice started chatting as soon as I loaded a game. "Guess how old am I!" They repeat. The third member of our unbalanced team finally guessed "Umm … 13?" In the brilliant voice of an adult talking to a child. "Seven!" Replied the boy proudly. As we made our way through Polar Peak Castle, I admired the painstaking efforts of my adult squadron companion to explain what we were doing to a child who was primarily interested in firing ammunition into the air and to fall from the vehicle in a hamster type vehicle. .
When the storm forced us to move, the adult and I strategically positioned ourselves around the child, scanning the horizon and trying to prevent them from taking a length in advance. We participated in an exchange of shots and barely survived, thanks to the skills of the adult and the child's spraying and prayer strategy. Our looting for equipment we desperately needed was interrupted by the storm that was catching up with us again. We have come a long way to its new perimeter. "I have a campfire, should I drop it?" Asked the child, and my teammate patiently explained why the still healing element would be better used later. "I think we can make it happen!" I shouted, and the adult laughed incredulously, "Really?" But it kept us in good spirits as our health deteriorated. We have just made it alive, but we are quickly decimated by another team that benefits from our one-digit health bars. The child was upset, but the adult praised him up and down, recounting our epic journey through the storm and all the fun we had. Then the kid sent me a friend request that I still had not accepted.
Quote back
Where are we going, boys?
Type of game
The only way to vape while you play can make you feel cool
Love
Variety of articles, regular updates, multiple modes
Did not like
Floaty gunplay, things sometimes change too much, casual teammates
platforms
PlayStation 4, Xbox One, PC (played), Switch, Mobile Phones
release date
September 26, 2017
play
The Epic launcher does not keep track, but probably 80 hours on PC and 3 hours on Switch
Fortnite, against my expectations, is full of these strange and positive moments with his teammates. There were players who wanted to make the conga and, when we parted, we went to the conga elsewhere until they both fell off a mountain, telling the whole story through their microphones so that I can photograph them from afar. There was the polite kid with a southern accent who let me die when I was shot, to suddenly shout, "Oh no, I forgot my teammate!" And try, unnecessarily to contact me before my death. More than half of my matches were with Spanish speakers and we tried to communicate unsuccessfully, losing valuable seconds searching for the right words, but most of all, laughing. I am often paired with children, like the young teammate I was observing, who was only going to the last two by hiding with fierce patience that I would have found impossible to gather as a Zen ex-Buddhist. I like the sense of possibility that I feel every time I jump in a game.
Stake, Fortnite is populated by a bunch of nuts. Players personalize their avatars with the help of skins and accoutrements (gliders, backpacks, emotes and picks) that they buy at the store or that they win by ranking their fight pass. Currently, my avatar is a girl in a short hoodie who is wearing a black and white dog in a backpack. When she jumps off the fight bus, she floats down on a palm-shaped umbrella that I won for winning a season 8 game. I do not like the umbrella as much as my previous glider But I equipped it By the time I got it, it told the other players that I had won at least one game. This is the only game I have won this season, but nobody needs to know it.
The number of ways players can express themselves Fortnite makes the game chaotic and sometimes cluttered, but also animated. Your enemies can be a phalanx of Black Hooded The ice kings stand on a ridge to assassinate you or against a group of pink panda team leaders who shoot each other with cannons. They are a scary banana. They are decried football players. In previous seasons, top players wore the default skins with which everyone started to get others to believe that they were new. In season 3, a skin of Keanu Reeves as an action movie character John Wick (the skin actually calls The Reaper) was the first-rate reward for the battle's pass. I would be really scared if I saw one.
Never knowing who you are going to meet goes both ways. There were adults who reprimanded each of my decisions. There was a child who shouted in his microphone all the time, a squad comrade who played his television in his microphone, apparently on purpose. There were usual insults and threats and crap speeches. I left some teams by the time someone spoke. But the size of the base of players and the popularity of the game make that there is always a new team to join, new people to find. If I do not like who I am paired with, I can find someone new.
In almost every Fortnite Matches I attended, at least one person left his microphone open. At the sound of explosions and the sounding pikes of the game, dogs bark, a tickling of birds. The crackling of a shootout is accentuated by the sizzling of a frying pan in someone 's kitchen or by the sharp tone of a loved one who asks someone to dice. stop playing to eat. This background story feels like home with all the chaos and Things goes into the game
It is this fullness, which is filled with gills of things that change constantly, which makesFortnite "New York" makes sense. This is also what makes Fortnite what is it, which makes people come back. We want a new game, a new team, a new experience. Fortnite The players liked Kevin the cube, but we wanted to know what he would do next. The Volcano of Season 8 is cool, but is it going to explode? We want everything, even when we hate it or it makes no sense. There are so many people, so many places, so many things, that Fortnite risk of going blank, in the same cacophony that fills my headphones while I play or in the same confusion as I felt when Paul sent me the picture of this sweatshirt. But Fortnite would not Fortnite without this.
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