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Season 8 of Forntite is well underway and Epic Games will release a new patch for PC, PlayStation 4, Xbox One, Nintendo Switch and mobile devices on Tuesday, March 12. Here's all we know about the upcoming update, which includes the all-new Baller Vehicle.
Although the v8.10 update is not yet officially available, we already know one of the major additions coming into the game, as Epic Games had previously announced the addition of The Baller via the integrated news feed Game.
Fortnite fans are ready for the latest update, officially released on Tuesday, March 12th.
Downtime for the update starts at 09:00 GMT (4:00 am EST, 1:00 am PST), according to Epic Games, with the servers again operational about an hour later.
The v8.10 update introduces The Baller.
The baller
One thing that Fortnite fans know is that they will finally have a new vehicle with the official release of The Baller.
The Baller is a single-seater vehicle shaped like a balloon, with a grappling hook attached to the front to allow players to circle the map. It is unconfirmed whether players will be able to use the grapple up front to propel themselves through the air, or if the item will take damage if it falls from a high place.
Infantry rifle
Epic Games has not released much information about the v8.10 update, but thanks to previous leaks, we have a rough idea of what we can expect when the fix is available.
While raging about the infantry rifle and its place in Fortnite, it is possible that two new versions of the weapon will enter the game, data miners having previously found epic and legendary versions of the rifle in the game files.
Fortnite fans could see new versions of the infantry rifle.
Cancel the purchase
It is also possible that we see a "Cancel Purchase" button added to the item shop, after Epic Games confirmed that the tool would come in the future in the game. There is no official release date for the refund capabilities, but it is possible that we see it in the v8.10 update.
Weapons + Objects
- Baller
- This single-seater vehicle is located at the shipping stations and around the booty reserves of pirate camps
- Use the attached Grappler and Boost features to climb cliffs or sway among trees.
- The driver is protected from damage, but the Baller is vulnerable to enemy gunfire.
- 300 points of life
- Infantry rifle
- Heavy assault rifle
- Rare fit from rare / epic / legendary to ordinary / uncommon / rare
- Descaling basic damage for Common / Uncommon / Rare 36/38/40
- clingers
- Maximum stack size reduced from 10 to 6.
- Vending machine
- Removal of the cost of the material.
- Each vending machine will be destroyed after claiming an item.
- Common and unusual vending machines have been removed.
- Turret mounted removed from the legendary vending machine
- Reduced availability of treasure cards from ground loot .53% to .27%.
- Reduced availability of treasure cards from 3.25% to 1.65%.
Bug fixes
- Correction of rocket smoke trails instantly disappearing during the explosion.
- Solved the following problem: Breakdown audio for Balloons continues
play after using balloons to reach the maximum build height with a
vehicle. - Issue resolved: Buried Treasure did not auto-pick when Weapon Auto Pickup was enabled.
- Fixed a problem that allowed to place treasure chests buried on the island of departure.
- Resolution of a problem using a pulse grenade or a shockwave
Grenada jumping on a Hoverboard brings the player to quickly
turn.
gameplay
-
Battle Royale Crossplay Matchmaking
- Combination of Xbox One and PS4 pools.
- This requires that you choose to play cross-play.
- The unsubscription of the players is limited to the creative mode and the playgrounds.
- Mobile and Switch combination pools.
- Previously, Switch players were combined with crossover games on Xbox One and PS4.
- We expect a better average game experience for Mobile and Switch players.
- The motivational factor unleashes the potential for optimization allowing us
to run more playlists for more hours of the day while supporting more
data center locations. Please provide us feedback on your
experience!
- Combination of Xbox One and PS4 pools.
- Infinite typing time reduced from 12 hours to 11 hours at the beginning
- I'm kidding, Increased duration Infini dab from 12 am to 1 pm in the front-end
- An elimination credit is now granted to the last damager in case of
disconnection, self-elimination and eliminations due to storm damage.
The current threshold is 15 seconds. - Added visual effects for the siphon during disposal.
- Players can now build as soon as they have an impact after being launched by a Cannon pirate.
- Players can dance while holding a ball
- Added the HUD icon of the Pirate Cannon audio viewer to become a canon.
- Players automatically enter the driver's seat when they enter an empty vehicle.
-
The custom consumption animations added for the following items:
- Bandages
- Medkit
- Little Shield Potion
- Shield potion
- Slurp Juice
- Chug Jug
Bug fixes
- Fixed collision between Pirate Cannon who was blocking the balls of a passenger inside the barrel
- Fixed pirate cannon that can not fire when backing up
- Problem solved: A player could lose some features when he was shooting himself out of a pirate gun.
- Fixed effects of impact explosion of Pirate Cannon player sometimes delayed
- Problem solved: pirate cannons turned to the side and slid too long on the ground
- Fixed pirate cannons dealing damage if taken from close range
- Resolution of a problem preventing players from breaking through structures when they are fired from Pirate Cannons at close range
- Traps are no longer triggered by empty vehicles or carrying only friendly players.
- Fixed a problem in extreme situations of camera rollover that caused an incorrect first shot when firing weapons.
- Fixed a problem with Conga emote not respecting environmental surfaces like Lava
- Fix the following problem: a player may briefly stop his skydiving animation unexpectedly
- Fixed a problem allowing the cancellation of emote during door opening / closing animations.
- Fixed players holding treasure map buried upside down
-
Issue resolved: Quickly press Build and Edit buttons
the estate would enter edit mode on the piece of plan instead of building
the structure. - Drifting panels do not explode anymore when they come out near a mounted turret.
-
Fixed PS4 players unable to adjust the sensitivity of the mouse.
Limited time mode:
summary
Welcome to the getaway! In this mode, players will run to find a jewel
and take it in a van before everyone else to win the game!
Mode details
- The jewels can be found in special safes, located along the
edge of the first circle of storm. Safes take a long time to open, so
make sure the area is clear before attempting to claim a jewel! - Four jewels will be in play on the map always. If a player escapes with a gem or if any of them is lost in the storm, a new refueling drop will bring a replacement.
- Four total the minibuses will be on the map, three will arrive early in the match and another will appear towards the end.
- The goal is to find or steal a jewel and take it to one of the vans in order to obtain a Royal Victory.
- Once arrived, Safe Drop vehicles and evacuation vans will be visible on the map. always.
- When a jewel is picked up, it will be visible to everyone on the map for 30 seconds.
- Wearing a gem will give health players and shields over time, but will also slow them down by 10%.
- Escapade vans float in the air, jewel carriers must build and then interact with them to complete an Escapade.
- 10 red "Pursuit" supply drops land at the very beginning of the
meet. These carry a variety of long-range weapons and other objects,
and are the only way to get the new Grappler in this mode. - Only rare or better weapons will be found in this mode.
- Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier commitments for Getaway Van.
- Profile stats (K / D and wins) are tracked in this mode, but umbrellas are not awarded for wins.
- The ATK has been temporarily brought back into this mode as it is the only land vehicle for 4 people.
Events
- Tournament Update: Gauntlet Solo Test Event and Gauntlet Duo Test Event
- Addition of another extended session, which will last 24 hours a day and will end on March 19th at noon.
- matchmaking:
- The match will not wait to create a match with the closest
outstanding players available after 8 minutes, and it will take enough now
players with similar scores to start. - Adjusting the number of match points to increase the chances of
players with a high score must be matched with other players with a high score. - Note: Due to matched selection based on your
score, the quality or availability of matches may differ to some
Times of Day.
- The match will not wait to create a match with the closest
- Updated score:
- Solo
- +2 points will now be awarded after reaching 15th place (previously 10th place).
- Duo
- Increase of the bus fare by -2 points to -3 points.
- This is a temporary fix for the Duo event that grants too much
points to players due to eliminations, causing points inflation
during the event.
- This is a temporary fix for the Duo event that grants too much
- +2 points will now be awarded after reaching 7th place (previously 5th place).
- Increase of the bus fare by -2 points to -3 points.
- New tournament: Scallywag Duos Cup (16 and 17 March) [$100,000 in Cash Prizes!]
- To test our Fortnite price payment systems
World Cup, we will organize a $ 100,000 Duos tournament on March 16 and
17th. The prize pool will be distributed to all regions of the server,
with the official rules and details released later this week. - Participation in this event requires players to be in the Top 3%
(global) Solo Test Event or Gauntlet duo starting at 12:00 pm (ET) on
March 16th. - Format:
- First round: All eligible players
- Second round: The 3000 best players of the first round
- To test our Fortnite price payment systems
PERFORMANCE
-
Fixed some instances of packet loss that may occur with some ISPs that may rearrange UDP network packets.
- Find more context in the Reddit Post we published last week.
- Improved file I / O performance for Xbox One. This reduces the occurrence of the last meshes continuously.
- Fixed a regression in Switch snaps due to GPU timing
- Improved Switch performance by reducing the risk of particle triggering as the day changes phase
- Optimized the ship's gun
- UI elements optimized for large team modes
- Improved performance for the quick bar
- Fixed issues encountered on the Match Stats screen due to synchronous loading of resources
l & # 39; Audio
- Addition of a new sound for balloons in flight.
- Reduced volume of small noises of destruction of accessories (chairs, beds, fences, etc.).
- Suppression of the reverberation of the oscillations of the pick.
- Deleting external ambient sounds when sliding.
Bug fixes
- The glider deployment sound no longer plays twice when you use glider redeployment.
- Glider / open sounds of the glider avoiding the music of Victory Royale.
- Improved music volume when previewing gliders with music in the lobby.
- The sound of the Pirate Cannon movement no longer stops after a sprint of more than 10 seconds.
-
Fixed balloon sound after crossing a fault.
IU
- Key Bindings – Keyboard Bindings are now sorted for easy searching for the actions you want to link.
- Marker system:
- Added hover details for markers around the world, actions that a player can
take a marker will appear in these details. The details of the marker will be
appears when the reticle is placed on the marker. - You can now mark vehicles and find consumables such as apples.
- Revised display of article markers to improve readability on all platforms.
- Articles will be displayed as a large icon for a short time
scored, and its size will be reduced when a player aims near his location. - The markers are now sorted by distance.
- Reduced screen size of team waypoint markers to reduce view obstructions.
- Minimap markers have been updated to match in-world markers.
- On keyboards, there is now a keybind option to specify a dedicated key to place a danger marker.
- A double-click on the ping button to place a hazard marker is no longer blocked by ground objects.
- You can now ping while driving reliably.
- You can now mark While While Bush.
- Please continue to let us know what improvements you would like to see for the marker system!
- Added hover details for markers around the world, actions that a player can
- The nameplates and arrows of the teams become more transparent when you aim.
- Restored the opportunity to see all your current challenges during a match.
- Wrap things up in a hurry! You can now apply a loopback to all locations by choosing "Apply All" when selecting a loopback in the bin.
- Enabling camera control on certain types of rewards when displaying challenges
- The Challenge Information panel in the Lobby now uses Party Assist by default when participating in a party.
Bug fixes
- The Luxe package is now displayed in the challenge screen with Blackheart and Hybrid packages.
- The wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby.
- Fixed a problem on consoles where you could not select "Party Assist" for the last challenge of a batch.
- Issue resolved: The next step of a challenge was not automatically set to "Party Attendance".
- Issue resolved: The animation and sound effects were read twice when selecting challenges on a controller.
-
Fixed a problem due to which scrolling with the mouse in the screen challenges sometimes jumped unexpectedly.
Replay
- Adding bus paths to the mini-map.
Mobile
-
Introduction of a function of automatic adjustment of the shooting allowing adjustments by weapon.
This has already been done for other weapons, but we have now added this
for guns. - Adding occlusion to traces on Android.
- Improve the quality of some sound effects on Mobile / Switch.
Bug fixes
- Fixed a problem with the shooting button getting stuck in a continuous
fire or be unable to fire without being able to reset. -
Fixed an issue where touch players needed a more specific location to interact with the Use button.
- Fixed turbo build that does not start when switching from edit mode to build mode with pending input.
- Left trigger action blocked when using a Bluetooth controller
- Fixed weapon stats on the mobile inventory panel
- Auto Run has not been completed completely if "Default Sprint for Controller" is set to "OFF" on the mobile
- Fixed the construction mode being output if a construction part is selected before releasing the build / fight mode button
- Fixed the movement of an element of the shortcut bar triggering actions on mobile.
- The trajectory line of disposable objects is kept when a player drives different vehicles on his mobile
What's up?
New islands and theme
Jump in two new exotic islands! Build your best retreat at the beach
with the new Wooden Lodge theme while enjoying a perfect volcano
tropical view.
New game options
Offense or defense? We have added new game rules options that allow you to
further customize team settings and configuration of advanced PvP games.
Epic Games has added new islands to the creative mode.
he is
- New Islands
- Sandbar Island
- Volcanic island
- Reduced the number of islands of players on a server from 16 to 8.
- Larger islands
- Improve server performance
- Loading players after the first 8 players will not have access to
their personal islands and have to start a new server instead. This will
be resolved in a future update when the portal mechanism is updated.
- Suppression of blocking collision of islands to allow the creation of new larger islands.
Bug fixes
- Fixed an issue: Objects were missing after loading to a file.
island, reload and island, or finish a game. Deleted a deletion
recording system that caused many bugs. - Fixed an issue that prevented the islands from being restored after they were reset.
- Fixed a bug that prevented the application of island settings to players joining islands.
- Issue resolved: Some prefab and devices could not be placed on certain areas of the default island.
- Issue resolved: Players sometimes lost functionality.
when loading into a creative island and a quick return to the hub.
gameplay
- Adding notation
- Added Score to Win as the final condition. Specify the target score for the players or teams to reach to win the game.
- There are many earnings conditions, ranging from 1 to 10,000,000
- Added the Total Score option to the dashboard type. Adds a total score
at HUD and displays the total score for players and teams when the
the game ends. - The score comes from vehicle figures and objects from the Challenge Gallery such as coins.
- Added Score to Win as the final condition. Specify the target score for the players or teams to reach to win the game.
- Added objectives
- Adding goals to win as a final condition. Specify the number of goals required to complete the game.
- Add Objective Objectives to the type of dashboard. When the game ends
shows how many goals have been achieved by each player or team.
- The room accessories in the "Challenges Gallery" now have new visual effects that make them more visible to players.
- Moving the countdown after fading the screen
- Disable the HUD when starting a game on a selected island
- Added player hold in place during the countdown to the start of the game
- Change the countdown from 3 seconds to 3 seconds.
- Adding a new type of spawn location, current location, which keeps you
where you are when the game begins. Useful for test games. - Reordered Game tab options for easier searching for options.
- Added tooltip descriptions for game options and game settings options.
Bug fixes
- Fix the following issue: Players joining a current server may not have their score reset correctly.
- Solve the following problem: Any attempt to swap teams may result in a DBNO instead of spawning.
- Issue resolved: The player could not leave the flight mode when the
The jump function is linked to the right button of the joystick on the controllers. - Fixed a problem that caused the screen to clear twice when a game was restarted.
- Problem solved: The yellow triangle on the HUD's warm-up timer was disappearing too quickly.
- Issue resolved: The HUD warm-up timer was not animating.
- Fixed a bug that prevented players who relived when the game was going to warm up to stay in stasis
Weapons + Objects
Bug fixes
- Fixed distant explosives sticking to the player's character when thrown disguised as Bush.
- Fixed a problem that caused players to become unstable when they interacted with the cannon.
- Correction of the Drum Gun sound effect. The satisfying boom is back.
Creative tools + phone
- The sprays will now be highlighted when you aim them with your phone, indicating that they can be deleted.
- The phone can now interact with accessories and building tiles
under the land of the island. They will highlight that you are aiming for
reticle on them. - While using the phone to enlarge or reduce an accessory with Grid Snap
activated, press and hold to increase or decrease the
support.
Bug fixes
- Fixed holographic preview for props passing through floors or characters on mobile platforms.
- Fixed a problem where the scale indicators were pulsating in the wrong direction during the reduction.
- Solved the problem that some walls built by players resulted in higher memory costs than expected.
- Fixed a problem that prevented the phone from operating after launching your player from a cannon.
- Fixed accessories that temporarily went to an incorrect size when using Phone to Grow or Shrink when Grid Snap was enabled.
- Issue resolved: Centering and resizing indicators were difficult to detect when an accessory was too big or too far away.
- Issue resolved: The button on the Terrain Collision On and Off screen was the same on the mobile platforms.
prefabricated
- Ambient Gallery Large
- Wooden cabins and prefabricated galleries
- Galleries of volcanic stones and lava
- Extended gallery of the wall of the temple of the jungle
- Cart Gallery
- Lava tiles have been added to the Elemental Cubes gallery
- Known issue: Lava tiles do not cause damage to the player
- New floors have been added to the B & Slant Gallery
features
- New Baller Spawn
- This single-seater vehicle is located at the shipping stations and around the booty reserves of pirate camps
- Use the attached Grappler and Boost features to climb cliffs or sway among trees.
- The driver is protected from damage, but the Baller is vulnerable to enemy gunfire.
- 300 points of life
- New objective device
- This device acts as a destructible accessory for new types of games.
- Choose from 7 different lens accessories – YES, mascot Durr Burger and Pizza Pit mascot have finally arrived.
- Set the health amount of 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000
- Define which team the goal belongs to
- Set a blast radius when the lens is destroyed.
Destroys all tiles and accessories in the shelf, even if the environment is
set to indestructible. - Set an optional tag type to make them easy to find
- Known problem vehicles do not damage an objective.
- Update startup inventory to team settings and inventory
- Added ability to select team settings
- Weapon Ammo Bonus – On, Off
- Starting health – 1%, half, full, invincible
- Health Max – 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
- Starting shields: empty, half, full
- Max Shields – No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
- Infinite ammo – On, Off
- Infinite Resources – On, Off
- Fall Damage – On, Off
- Severity – Very low, low, normal, high, very high
- Jump Fatigue – On, Off
- Player theft – On, Off
- Names and locations of players – Always show, always hide
- Glider redeployment – enabled, disabled
- Down but not out – On, Off
- Block Building in Game – Enabled (players are not allowed to build), disabled (players are allowed to build if they have resources)
- Spawn time – 1-30 seconds
- Max Team Size Initial – Unlimited, 1 to 16 – Allows you to create asymmetric teams when using the team play option.
- Eliminations to win – Off, 1 to 10
- Collect items to win – Off, All, 1 to 10
- Score to win – Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000,
2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000,
1,000,000, 2,000,000, 5,000,000 10,000,000 - Goals to win – Off, 1 to 10
- Noted in previous patch notes in 8.00 – Added wall version of Speed Boost. Ideal for elevators.
- Add team settings to the Checkpoint device.
- Adding limiting display panels to 50 to correct memory and performance
problems on mobile devices. We will continue to monitor to see if we can
increase this limit.
Bug fixes
- Performance issues resolved with the Music Sequencer device in the islands with a large number of music blocks.
- Fixed the inventory boot device that allowed duplicate items if the "Delete Items When Removed" setting was disabled.
- Fixed the drive boot device by selecting Any team when it was set to None.
- Issue resolved: Billboard background colors did not work properly.
- Fixed holographic preview for the pinball flipper still being the default size when moving with the phone.
- Fixed an issue where the bullet-proof caused an overlap
glimpses when copying after having crashed or stretched using the phone. - Issue resolved: Some blocks of music placed in a sequencer could not be played.
- Problems solved with the use of the phone that did not respond when driving on the Driftboard.
- Problem solved: radios could play music after loading on an island that had a play radio turned off.
- Fixed a problem that was blocking players from their inventory after being hit by a cannon.
IU
- Added the HUD score when the dashboard type is set to the total score
Bug fixes
- Issue resolved: HUD elements sometimes did not appear correctly.
- Issue resolved: The game's start panel would be present after returning to the hub of a selected island.
- Fixed various grammar and spelling errors in the Prefab menu
- Fix the following issue: The start screen of the game continues to show after leaving a featured island
- Updated description of "Joel" Prefab to be more precise
- Fixed an inconsistency between Creative and Playground when
One player tried to access Hamburger's "Team Selection" tab.
Menu - Improved stability when accessing the "Support Creator" button on the game start screen.
- Issue resolved: Button icons were missing in the game's start screen on the switch
- Fixed a bug where pressing Apply when selecting a team without changing the team number would always switch the player to a team 1 /
Playground
- Issue resolved: options set for Playground would remain
applied when entering a selected island, even though they had different
Game settings -
Players on a creative island should now be able to chat with each other.
before the start of the game of the island. During the game, voice chat is
determined by the game settings. - The creative games on the islands should now continue until all players have
left the island where the first player chooses to end the game from the
menu. Previously, the game would end if the first player left the game.
island.
Performance
Bug fixes
- Problèmes de performances résolus lors de l'utilisation du séquenceur musical.
- Problèmes de performances résolus sur les serveurs avec un nombre maximal de joueurs.
Quoi de neuf?
Staredown Southie
Se faire prendre dans le regard de l'ours! Décalez les Husks au laser avec ce nouvel Outlander.
Staredown Southie fait un retour.
Beta Storms
La vitesse est la clé! Prenez le nouveau test the Limits Beta Storm.
La vitesse est essentielle dans le nouveau jeu Test the Limits Beta Storm.
Général
Corrections de bugs
- Correction d'un problème qui provoquait un plantage des joueurs dans le livre de collection.
- Correction d'un problème qui pouvait amener le lama d'hiver à sortir du mauvais ensemble d'éléments.
- Ce problème n’a touché que les lamas d’hiver convertis à partir de billets Snowflake avec le lancement de la v8.0
-
Tous les joueurs ont reçu un lama d’hiver 2018 pour compenser
ce. En outre, tous les joueurs qui ont reçu le mauvais llamas d’hiver
dans le cadre de la conversion 8.0 obtiendra le même montant de la
corriger les lamas d’hiver 2018 dans une future boîte-cadeau.
Correction d'un problème en raison duquel les joueurs continuaient à gagner des billets Snowflake
- Tous les billets Snowflake restants seront convertis en lamas d’hiver 2018
- Correction d'un problème avec un mur étant placé lors de la sélection d'un piège à partir du sélecteur de pièges via la souris.
- Correction d'un problème avec la destruction / consommation du dernier élément de la
arme / piège équipée, forçant le passage à un objet dans la prochaine
mise au point rapide, même si l’article est remplacé par un nouveau
arme / piège. - Correction d'un problème avec le contour du bâtiment apparaissant en rouge après avoir placé un piège sur une structure existante.
Missions + Systèmes
- Beta Storms
- Le retour de Récupérer la tempête bêta de données
- Nous avons écouté vos commentaires et cette fois-ci, les joueurs peuvent voter
abattre le ballon tôt! Plus besoin d'attendre qu'il atterrisse.- En abattant tôt le ballon, la tempête se précipite plus rapidement.
- La zone d'atterrissage est maintenant une zone de construction 1 par 1
- Le mur anti-tempête est plus facile à voir.
- Nouvelle mission Beta Storm Test the Limits.
- Test the Limits est une mission qui consiste à courir à travers une série
points de contrôle pour voir combien de tours vous pouvez terminer, plus le nombre de tours
mieux le badge récompense. Il y aura un temps de préparation pour vous aider
optimiser le parcours d'un point à l'autre puis une course chronométrée. Excellent moyen de
tester différents chargements de héros.
- Test the Limits est une mission qui consiste à courir à travers une série
- Beta Storm: Eliminate et Collect seront en rotation.
- Nous apprécions toutes les personnes qui ont participé et fourni des commentaires sur cette variante Beta Storm.
UI
- L'ancien onglet "Capacités" a été remplacé par un "Chargement"
onglet, où les joueurs peuvent voir des informations sur leur charge de héros active
en jouant une mission. - Modification de l'entrée du contrôleur afin que, pour accéder aux détails de la mission, vous deviez maintenant maintenir le bouton associé enfoncé.
- L'option d'édition pour Hero Loadouts nécessite désormais uniquement un appui sur le bouton associé.
- Réduction de la verbosité des info-bulles pour les gadgets.
- Respawn At Start affiche maintenant correctement le raccourci clavier associé dans l'état Down But Not Out.
- Des augmentations d'évolution et de rareté peuvent désormais être effectuées lors de l'inspection d'un élément reçu d'un schéma de transformation.
- Modification du bouton «Tout effacer» dans l'écran Hero Loadout pour effacer également les gadgets et les avantages de l'équipe.
- Ajout du bouton Basculer les descriptions dans les panneaux de sélection Team Perk et Gadget dans Hero Loadout.
Corrections de bugs
- Correction d'un bug qui faisait que les joueurs utilisant Old School ou Quick Builder
Les configurations de contrôleur seraient incapables de lancer des grenades enfoncées
la troisième case de capacité. - Correction de problèmes avec les avertissements d'avoir un autre héros avec le même
perk dans la charge apparaissant dans certains cas quand ils ne devraient pas.- Lorsqu'un héros était choisi pour une machine à sous ayant le même avantage, il
ne sera plus avertir à tort que l'avantage est déjà dans le
loadout. Cela permettra de remplacer plus facilement un héros par un
rareté ou niveau de puissance supérieur héros avec le même avantage, car ils vont
trier dans la partie supérieure de la liste plutôt que de trier avec le
"warning" s'affiche dans la partie inférieure de la liste.
- Lorsqu'un héros était choisi pour une machine à sous ayant le même avantage, il
- Correction du panneau de détails du sélecteur de héros pour Expeditions afin d'afficher les capacités de chargement de héros appropriées.
- Modification du remplissage sur l'en-tête du nom de zone pour corriger le texte en coréen qui est coupé en bas.
- Correction de la structure de la rampe afin que l'interface utilisateur du sélecteur de pièges fonctionne correctement.
- Correction d'un problème en raison duquel l'icône de conversation vocale ne se mettait pas à jour correctement lors du démarrage d'un joueur en sourdine
- Correction d'un problème en raison duquel le nombre d'éléments pouvant faire l'objet d'une sélection pour les catégories Collection Book ne se mettait pas à jour après avoir développé des schémas à positions.
- Correction d'un problème qui entraînait la perte du contrôle de la manette de jeu dans le sélecteur de logement de Transform après l'ouverture et la fermeture de la liste d'amis.
- Correction d'un problème lié au défilement du texte de la plaque signalétique du héros avec les noms du héros dans toutes les langues.
- Résolution des problèmes d'interface utilisateur d'interruption du défenseur liés à la sélection d'un défenseur dans un autre pad.
- Correction d'un problème en raison duquel certaines fonctionnalités de navigation des joueurs étaient partiellement perdues lorsqu'elles étaient renvoyées dans l'onglet Quête à partir du journal de quête.
- Correction d'une erreur de match qui empêchait les joueurs de
jumelage en zones correctement s'ils essayaient de démarrer une quête à partir du
journal de quête alors que vous êtes déjà dans un lobby. - Correction d'un problème avec les icônes de capacité de héros apparaissant en gris dans le
barre rapide lorsque vous lancez une capacité de héros juste comme une autre capacité se détache
refroidir. - Correction du texte de la minuterie d'expédition se chevauchant avec le pourcentage d'achèvement.
- Correction d'un problème où le filtre correspondant ne montrait que les héros
qui correspond à l’avantage de l’équipe quand l’avantage de l’équipe est déjà actif. he
montre maintenant tous les héros depuis que l’équipe a été activée par d’autres
soutenir les héros en fente.
Héros
- Staredown Southie (retour)
- Perk Standard: Stare Bear
- T.E.D.D.Y déclenche des lasers toutes les 2 secondes et inflige 26 dégâts d'énergie de base.
- Commandant Perk: Bear Stare +:
- T.E.D.D.Y déclenche des lasers toutes les 1,5 secondes, infligeant 51 dégâts d'énergie de base
- Disponible au magasin hebdomadaire le 13 mars à 20h, heure de l'Est jusqu'au 20 mars à 20h, heure de l'Est.
- Perk Standard: Stare Bear
- Wildcat à quatre feuilles (retour)
- Avantage standard: génération de grenades
- Toutes les 45 éliminations, gagnez 1 charge de Grenade à fragmentation.
- Commandant Perk: Grenade Generation +
- Toutes les 20 éliminations, gagnez 1 charge de Grenade à fragmentation.
- Disponible au magasin hebdomadaire le 13 mars à 20h, heure de l'Est jusqu'au 20 mars à 20h, heure de l'Est.
- Avantage standard: génération de grenades
- Le constructeur B.A.S.E peut maintenant être placé automatiquement, tout comme les pièges.
- Augmentation des dégâts de base de la queue du dragon.
- Avantage standard: augmenté de 18 à 26
- Commander Perk: augmenté de 45 à 64
- Tous les héros de l'inventaire et du livre de collection seront marqués comme pouvant être réinitialisés.
- Les articles éligibles pour un non-détaché gratuit du livre de collection seront également éligibles pour une réinitialisation d'élément une fois qu'ils ne sont pas égarés.
Corrections de bugs
- Correction d'un problème qui pouvait entraîner une collision invisible entre Ninjas et les Husks ennemis.
- Problème résolu: Bass Solo n'imposait pas sa limite d'élimination maximale.
- Problème résolu: Make It Count + affichait une valeur d'infobulle incorrecte.
- Résolution du problème suivant: Tail of the Dragon inflige plus de dégâts que prévu.
- A déjà été infligé les dégâts de Dragon Slash en plus des dégâts de base à chaque tick.
- Nous avons augmenté la valeur des dégâts sur La queue du dragon (mentionné ci-dessus).
- Nous avons indiqué que Sarah, spécialiste des câlins, pouvait être réinitialisée en raison de ce changement.
- Bass Solo now correctly shows a warning if used in a support slot for a Commander without Warcry
- Fixed an issue where hotfixer was granting the incorrect amount of repair speed
- Fixed an issue where Skull Ranger Ramirez and Fallen Love Ranger Jonesy played the wrong animation in the Hero Loadout screen
- Fixed an issue where One-Two Punch never ended with some melee weapons
- Fixed an issue where Impossibility Matrix would override the default Charge Fragment bonus
- Fixed Bear Stare tooltips to display correct damage values.
- Bear Stare still deals the same amount of damage, but the tooltip value is now accurate.
- Fixed an issue where Seismic Smash was doing less damage than intended.
- This resulted in an increase of 11 base damage.
- Fixed an issue where Present…Arms! wasn't granting the correct movement speed bonus as a Commander Perk
- Parting Gift fireworks now have sound
- Fixed an issue which could cause Keen Eyes to never turn off.
- Fixed an issue which could cause Keen Eyes visual effects to double up
- Fixed an issue where In The Zone hit counter never reset
- Updated Assault Ammo Recovery's tooltip to accurately reflect its functionality.
- Fixed an issue which was incorrectly capping the number of targets that could be hit by Frag Grenade to 8 or 12.
- This should make “Bigger is Better” feel much more effective.
- Updated the tooltip for Doppler Effect to indicate that it reduces the cooldown, and not the energy cost, of Shockwave.
- Fixed an issue with Phase Shift that was causing the speed bonus to not apply consistently or correctly at times.
- Phase Forward and Phase Shift run speed bonus should now stack with In the Zone properly
- Phase Forward+ now correctly applies the bonus 10% run speed as intended.
- Fixed an issue where Anti-Material Charge with Strike Cost couldn't
be activated with less energy than the standard pickaxe heavy attack
requires. - Fixed an issue where sometimes Anti-Material Charge wouldn't hit enemies who were too close.
- Fixed an issue where Outlanders could interrupt Anti-Material Charge and end up in a broken state.
- Fixed an issue where T.E.D.D.Y. couldn't spawn if any player was nearby.
- Fixed an issue where BOOM B.A.S.E. buff was not being removed after B.A.S.E was destroyed.
- Fixed an issue where Electrified floors was doing the same damage at commander and hero level
- Fixed an issue where Endless Smoke was bigger than intended at commander and hero level
- Was previously making the radius of Smoke Bomb 380% bigger at hero and commander level instead of 186%
- We’ve marked Infiltrator Ken as eligible for reset due to this change
Weapons + Items
Bug Fixes
- Fixed an issue that caused items to get put into overflow when you use the item reset feature.
- Fixed an issue that could cause certain weapon tooltips to not
display weapon-specific buffs correctly. This affects the Guardian's
Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and
Walloper. - Fixed bug where Yeoman sniper rifle spawned extra projectile impact particles in some scenarios.
- Fixed the Space Pistol dealing damage multiple times per shot to the Storm King
Gameplay
- Re-Implemented how Nature Husks function.
- No longer deals damage over time
- No longer applies a 3 second effect removing 6 Energy every second, for a total of 18 Energy.
- Now applies a 2 second effect which removes 6 Energy on hit, and 6 Energy per second for 2 seconds, for a total of 18 Energy.
- Now applies standard Energy Regen Lockout for 2 seconds the same way abilities do.
- Damage vs Metal structures has been unaffected
- This should provide a more consistent experience when encountering Nature Husks.
- Improved Blaster headshot hitbox when shooting at him from the side.
Bug Fixes
- Proximity mines now have correct explosion upgrade radius.
- The Trigger radius now scales up with each explosion radius upgrade
- Fixed Missions that would load into Lakeside slightly rotated, causing building issues around them.
- Storm Chest now drops both loot presents correctly.
- Fixed an issue where Frozen Smashers were still being able to damage players while charging.
- Fixed an issue where the Teleporter Gadget could appear invisible
for players joining games in progress or reconnecting to a game. - Fixed an issue for Frenzied effects remaining on Beehive Husk helmets and Sploder tanks after the Frenzied effect wears off.
UI
- New: UI – Added support for player surveys.
- (I'm including this for completeness, but I'm not sure if this is a
feature we want to advertise in the release notes, since it is
something players cannot activate themselves, and only a select number
of players will actually see it to begin with.)
Bug Fixes
- Deadzone Menu; Fixed an issue where the initial values on PS4 and Xbox didn't match the circle size.
- Fixed a stepping precision issue with the quantity selection slider
that gets used when recycling/transferring/dropping multiple items for
resources with large values.
Social
- When in a party or team your Team Members are now shown in the Social Panel!
Performance
- Scalability levels which disable Ambient Occlusion now reduce
SkyLight intensity. This makes lighting contrast between shadowed and
lit areas more consistent across scalability levels.
Stay tuned to @Dexerto on Twitter for full coverage of the v8.10 update.
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