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Apart from the quality of the games developed by Bethesda, what is retained is usually the weakness of its engine, argument on which Todd Howard, strong man of the studio, wants to express himself to rebadure his future productions.
The engine is what makes the car advance?
The Elder Scrolls V, Fallout; names that make us dream more than one but also reminiscent of our good memory graphics for the least outdated . Everyone points to Bethesda's old-fashioned engine but Howard reports that the studio is working hard to improve his toy because he is not close
In an interview with GameStar, Todd Howard states that the team loves its engine and that improvements are regularly made . In particular, Fallout 76 represents a big step forward .
For Fallout 76, we changed a lot of things. The game uses a new rendering engine, a new lighting system and a new landscape generation system. For Starfield, there are still more changes, and for The Elder Scrolls VI, far off the horizon, even more. We love our publisher. It allows us to create worlds very quickly and the modders know it really well. There are some basic ways that we use to create our games and it will continue because it allows us to be effective and we think that's what works best.
It must be recognized that Bethesda's desire to constantly foster the modding is commendable. By preserving the same editor, the studio allows modders to not be out of place and to go further in creating .
On the other hand, Howard thinks that people are often misinformed about motor concept leading them to point in the wrong direction
I do not think many people, who are not game makers, understand not what the term "motor" covers. They think that the engine is one thing, we see it as a technology. There are many different pieces and for each game, parts change. For example, the rendering engine, the AI, the animations, the language script, and so on. Some people mention Gamebryo but we have not used it for a decade. A lot of our engine contains a lot of middleware like Havoc.
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