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- Also read | Horizon Zero Dawn exceeds 7.6 million sales
Today, with a minimum of 250 employees, although the number fluctuates depending on the different phases of development, Guerrilla Games expands to the point of boarding a minimum of 400 permanent employees, the Dutch press tells us. A future colossus in the landscape of the local video game (and even European in general), the great satisfaction of President Hermen Hulst being also able to ensure the growth of his team without leaving his dear Amsterdam, since it is still in the city of Paul Verhoeven that is located this new destination. Once strengthened, the hope of Guerrilla Games is to be able to establish a faster pace of publication. Hermen Hulst recalls that taking into account the pre-production and the improvement of the engine known today as Decima, the project Horizon: Zero Dawn took more than 6 years to complete, the latter having just started after the launch of Killzone 3. " We want to release games every 2 or 3 years, both new licenses and games based on existing series ", explains Hermen Hulst.
But So what does Simon Larouche do?
The story does not say if Guerrilla Game ultimately aims an organization capable of running two projects in parallel, as will be the case, for example, of Playground Games which announced a similar growth plan UK. On the other hand, one of the recent recruitments of the studio caught the attention, that of Simon Larouche, who indicates on his CV to occupy a position of director on a secret game within the Dutch studio. However, it seems unlikely that this former Ubisoft command the development of the very likely Horizon: Zero Dawn 2 given his experience mainly based on online gaming. Until March 2017, he is, for example, in charge of the eSports and the updates of Rainbow Six Siege, this after having realized the multiplayer of Splinter Cell: Blacklist. He then took over the online game of an unknown game at Eidos Montreal before joining Guerrilla Games in February 2018. This is also a return to known ground for the one who had played an important role on the multiplayer of Killzone 2 and Killzone 3 between 2006 and 2009.
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