Rainbow Six: Siege presents its anti-cheat plan



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Ubisoft details its plan against the cheat on Rainbow Six: Siege, just to show that they are always working on new ways to fight against cheaters. It's always a good way to get a good press, when you know the bad image that can return a game full of cheaters. According to noobs players, 100% of the games contain a cheater rather than a player stronger than them. In short, the program VigiCheat plan Ubisoft:

  • A recent patch has put an end to many cheats, they promise to deploy faster hotfixes of this type to be more responsive.
  • From July 16, a first wave of banns will take place. It should ban more than 600 accounts (according to their data) boosted by cheaters. They take the opportunity to recall that this behavior is synonymous with a ban.
  • The activation of authentication by two factors will soon be mandatory to play in ranked.
  • Just like Counter-Strike, they think to give compensation when you lose a match where a cheater was present (do not count the match) but also to make it impossible to play with your friends if the difference in rank is too great.
  • Improve the possibility of postponing a cheater in game, as well as legal actions (I imagine against the creators of cheat).

It's fine to want to fight against the cheat, but this dev blog sounds hollow for these measures , the majority of which is inspired by Valve and his matchmaking in CS: GO. I would have rather liked knowing the data allowing to identify an account "boosted" by a cheater, or a solution to the image of the Trust Factor of CS: GO on which Valve is very opaque and never really explained how it works, or why not a system like the CS: GO Overwatch, which works even better since the introduction of Vacnet. Same thought for double authentication: is it the same purpose as the Valve Prime system, limiting an account to a telephone number?

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