Red Dead Redemption 2: our first hours of testing



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The day of the bear

Developed in very difficult conditions by the teams of Rockstar, Red Dead Revolution 2 is a concentrate of excess that is forced to stick each second to a kind of mad realism. As soon as you wake up, everything is difficult for poor Arthur Morgan. The idea today is to go hunting the bear just after coffee. Nothing surprising in this atmosphere of big beards who constantly measure their gun. After a minute stalking of a few seconds, the beast is there, scarred, furious and hairy. Courageous, Arthur is shielding his body to save his old mate who is less comfortable with heroism than he is.

At the end of this fight, the bear is wounded in his alpha animal pride of the corner, without having abandoned the idea of ​​surviving with two rifle bullets in the head. Normal. Abandoned by his friend eager to return to the camp, poor Morgan will soon find himself alone in front of the beast. Hidden behind a rock, he carries his rifle and fires five shots into the animal's noggin. Clearly shielded, the plantigrade only drops after an ultimate discharge at the paw. It's time to regain the camp's warmth and Micah's half-gravel, half-racist jokes.

The hat of destiny

Halfway through, as night falls, Arthur realizes that his trusty hat flew away in the duel in front of the bear.the galurins of this strange world seem to be animated by an irrepressible desire to fly away). The cowboy will pick him up at the scene. He is there, lying carelessly in blood and mud. But this detour causes a chance encounter. From the bushes, shouts sound in the middle of the night. A damsel is in the back of a canbadon, kidnapped by a boor. Arthur immediately rushes to deliver the young woman. Clinging to his saddle, he grabs his lbado and causes the kidnapper to fall in a crash of bones and branches. But our hero did not think about the fact that the horse was an independent body. The mount continues its course in full wood, emboldened by the pleas of the victim.

A little surprised, Morgan bads his steed, running between trees like the summer wind, finally touching the tunic of his target. Having managed to stop the gallop of the horse, he hastens to detach the young lady who thanks him with a smile of circumstance, a tad tense. Which is not surprising after almost going in barrels at the bottom of the first cliff crossed. Ha, the love of a job well done, the respect of the widow and the orphan, says Arthur.

With a quick gesture, he steers his foot towards the stirrup and hits something. This is the rope attached to the trail bandit. The cowboy realizes he has dragged the poor man over several hundred meters. Unsurprisingly, he is dead. A little pitiful, Arthur is looking for a way to hide the body when he sees his hat far behind. Just at the foot of the mount of a local lawyer who does not seem to understand the funny side of the situation.

The rest of the adventure

On these first hours of Red Dead Redemption 2, these kind of episodes arise naturally from the proposed sandbox, halfway between roleplaying and automatic narration. As in many recent open worlds, this characteristic comes from the desire to offer a unique immersion by making the player his own storyteller. PFor the moment, these independent sections often captivate even more than the pangs of community life of marginalized people introduced by the scenario. Through his acting, dubbing and staging, the game of Rockstar constantly invokes the cinema but it clings indeed sometimes a little too much. Following the adventures of Morgan in the upcoming test next week, to find out if RDR 2 is gaining power.

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