the next productions will have no more ends



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The French publisher Ubisoft will soon remove the purpose of his games to propose experiments on a longer term.

Lionel Raynaud, vice president of creation within Ubisoft is known to oversee, shape and guide the development of several major franchises such as Assbadin's Creed, Far Cry or Rainbow Six Siege. During E3 2018, he held a conference in front of some professionals from the video game industry to give his vision on the future of gaming and especially how players will take more and more control of stories in Ubisoft games. 19659003] He stated in particular that the new titles of the French publisher should no longer have purposes in order not to frustrate the fans: " What motivated this change is the desire not to give "Finite experience, the idea was that you had a conflict, its resolution … And that's it, because you killed the villain, for example. We build a powerful nemesis, and the goal of the game is to kill him or to liberate the country, we did it a few times in our games. But when you succeed, you have to leave the game because there is nothing else to do. So the purpose was to break that, and to say that you will be the hero of a region or a population many times, not just one, and if you get rid of a dictator or an oppressor, he is will pbad something else in the world, and you will have a new goal. "

Ubisoft wants to finish with the ends in the games

Lionel Raynaud explains in more detail his idea with the impact of the players on the universe: " That's why I'm talking about the fantasy of having an economic impact, being the best in this liberated country, or even having a say in how it should be governed, now that you have got rid of the dictator. And I think we can have several different experiences, with different game systems in the same world, if the game is quite rich and the game systems are pretty solid. "

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