Ubisoft wants to finish games with ends – News



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Now attached to the concept of service-games, Ubisoft intends soon to go further by removing the purposes within these games, to propose experiments on a longer term.

In an internal interview published on the blog of the publisher / developer, Lionel Raynaud, vice president of creation said that the next productions will be part of a logic of shorter stories, Covering large, linked script arcs:

What motivated this change was the desire not to give any finite experiences, the idea was that you had a conflict, its resolution … And that's everything, because you killed the villain, for example. We build a powerful nemesis, and the goal of the game is to kill him or to liberate the country, we did it a few times in our games. But when you succeed, you have to leave the game because there is nothing else to do. So the purpose was to break that, and to say that you will be the hero of a region or a population many times, not just one, and if you get rid of a dictator or an oppressor, he is will pbad something else in the world, and you will have a new objective.

To explain a little more his idea, Raynaud then spoke about the impact of the players on the universes they practice:

C that's why I'm talking about the fantasy of having an economic impact, being the best in this liberated country, or even having a say in how it should be governed, now that you've gotten rid of of the dictator. And I think we can have several different experiences, with different game systems in the same world, if the game is quite rich and the game systems are pretty solid.

Still to implement this idea, and see if the latter will be able to convince the players

 Profile of MalloDelic, Jeuxvideo.com

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