Ubisoft will be able to make several eras in a single game with the



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 Assbadin's Creed: soon, only one game will be able to gather several different epochs

Having perfected with attention its open-worlds since the release of the first Assbadin's Creed in 2007, Ubisoft has today become one of the pioneers in the matter . The recent opus Origins had set the bar very high and Odyssey does not seem on the sidelines either: yet, the French studio admits that the next games of its various licenses will be much more gargantuan. For Lionel Raynaud, Ubisoft's vice president of creation, next-generation technology will enable an impressive breakthrough in the field of open worlds. The employee delivers some valuable information in the official blog of the French firm.

We all see a future where the games will have a consistent follow-up and in which new experiences will be added. But we will have a technology that will break the current limits of memory through the coming generation. We could – in the same world – have several historical periods. For example, in Assbadin's Creed, one could use the Animus to travel from one to another or to have different parts of the world linked by travel systems, so that a game like Far Cry or Watch Dogs can take place in different countries and in the same game, transparently.


And that's what we expect, among others, the next generation of consoles. Thus, games like GTA could no longer be content with a single city but with several megacities, or even several US states faithfully reproduced as long as the development budgets are consistent. A video game vision of the future that gives slightly dizzy.


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